Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360. It has many features and its also multi-threaded. It runs okay on PC, however its slow on Xbox 360. Hengd3D is FREE!
-Rigid body simulation with collision detection, response, and approximated friction.
-Supports collision skins consisting of arbitrary convex polyhedra, spheres, capsules and planes. Collision detection against triangle meshes is also supported.
-Supports a number of constraints, including body point constraints, revolute joints, universal joints, prismatic joints, etc.
-Multi-threaded collision detection and collision response.
-Ability to import collision skins from Blender and potentially other modeling programs.
-Supports ragdolls using collections of rigid bodies with constraints (see the Holodeck program for examples).