Currently a two man mod team. I (JordanFreeguy) have been developing the Episode 2 mod 'The Underground'. Joining me is Croco, a texture artist among other things.

Add job Report player modeler/prop modeler(s), texture artist, programmer at Protagonist Productions

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere (If english-speaking).

Posted by Protagonist Productions on

Hello, I'm working on a mod called 'The Underground' for Half-Life 2: Episode 2. It's a story about a man who is called back to a place he'd long forgotten, in which he unexpectedly meets a ghost that sends him to the past. First of all I'm just looking for a team that will work with me unpaid, as this is not a company. I'm looking for experienced prop modelers and anyone capable of making character models. Preferably People (or one person) who has worked on a successful or large scale mod before. In addition to your assistance, I will choose the most experienced member to join and make them co-leader, to help keep the development running smoothly and maintain the page updates. I will also note that there will be no BIG HURRY, no deadlines, and no pressure to complete anything. Just a team that can work together and communicate to share ideas.
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Prop Modeler Requirements: In addition to the above stated I ask that you are able to
- Properly create .smd props that will work in the mod
- Communicate and share your work with other members to see how you can improve your prop (if needed.)
-Texture your prop correctly
-Create physics models
(optional) -Create weapon models
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Character modeler Requirements
- Be able to model a character in a program of your choice (that can export .SMD files.)
- Work together with texture artist to create a fully textured player models.
-Rig your character models.
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Texture Artist Requirements
- Assist in the creation of different types of textures/materials.
- Know how to use VTFedit or other VTF creation program to make textures and materials.
- Work together with modelers (if needed) to create prop and player model textures.
(optional) - Design your own wallpapers/ other picture-based media to promote the game.
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Programmer Requirements
- Be able to edit game code to accommodate new weapons/entities.
- Edit game code (such as: allowing more than one dynamic light projection)
- Edit whatever other code and scripts needed.
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Other small positions are available such as: voice actor, and assistant level designer.
I am currently the main level designer, writer, texture artist, and music composer. So you could see that I wouldn't be asking for help if I didn't need it.

If you meet one or more of these requirements, and have actively worked on a mod before, you can be a very valuable asset to this team, and I would be happy to make you co-leader of Protagonist Productions.

To Apply

Simply send a PM to JordanFreeguy, or send an email to protagonistproductions@yahoo.com me: What position(s) you are applying for, what experience you have, if you have worked on a mod before, and attach at least 2 pictures. In addition to this, write a small paragraph explaining why you're the one for the job. Thank you