A publisher of turn based tactics games including Dragon Front.

Post news Report RSS Previsualization with storytelling in VR

Tackling previsualization to assist storytelling in VR.

Posted by on

Pete Billington has recently published a feature on the Oculus blog with an interesting insight into working with virtual reality in terms of previsualization and how his team is approaching storytelling in this rapidly evolving chapter of games development:

There is a glorious feedback loop in the development of a VR story. Once a compelling mechanic is discovered, we really want it to be completely integrated with the narrative. This new story beat then suggests another interaction, and so on. To make sure we can sustain this loop, we created a contained iteration process that we call protovis.

blender storyboard

Protovis attempts to strike a balance between the low cost iteration of previs and the rapid feedback of prototyping. The results strengthen the bonds across all areas of production, but most importantly, we hope that they’ll harmonize our interactive and narrative development in a way that will ultimately delight our audience.

An intriguing read and if you're interested in more head on over to read the rest on the Oculus blog. If you're a VR developer hopefully some of the points and methods mentioned can help aid your development process.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: