I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project, so I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay.
Yet another done in under 7 days game. This time I totally run out of time, I blame this on some unexpected stuff I had to deal with and also the wast quantity of last minute bugs that seemed to multiply every time I squashed one.
You are a Humpster trainer and your job is to become the best humpster trainer in the world!
Edit your Humpster in the shop. Drag bodies around (drag the blue dot) and connect them together with the blue dot.
You cannot directly do anything in the fight mode, so design your humpsters properly.