GoldenWolfGames are new Indie Development Team, working with The Unreal Development Kit. Our aim is to make some awesome games that players will enjoy playing time and time again.

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This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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UPDATE! Our website has now been updated, we'll be uploading alot more concept art and so on over the next few days.

Hello, Firstly let me quickly introduce myself. My name is Jamie Moore, i live in the United Kingdom, i'm the Project Lead and Lead Level Designer for our Development Team GoldenWolfGames Project RIZE! The reason I'm here is because our Development Team is looking to expand to get more hands on board to help us speed up development. At this moment in times All of our positions will be Royalty or Free, depending on what you are able to bring to the team, your experience and skills, We're hoping to turned your position into a fully paid position by the end of development. For you this will be a great opportunity to get on board a well organised Development Team to gain that vital experience needed to further yourself in the Gaming Industry and to also help you become a better Developer. Okay then so now lets tell you a little bit about the project, if there's something that we haven't posted or if you just want to know something then PM or Email me and i'll be happy to supply you with the information.

A Little Bit About RIZE!

RIZE! will be GoldenWolfGames first Big Video Game Project, which we hope we can make a big success, and lead us into bigger and better games.
RIZE! will be a Single Player and Multiplayer Tactical First Person Zombie Shooter, RIZE! will feature a single player Story Mode which will take the player through the story of Five different characters, who's story's all intertwine. RIZE! will also feature a Multiplayer Mode which consists of three different Game Modes Team Death-match, Capture the Supplies and Survival(more may be announced), each player will be able to customize there weapons, gear and character. We'll be bringing more information for the Multiplayer side of things over the coming weeks.

Brief Background Story

RIZE! will be based in the near future after a infection has killed off a vast amount of the human population. The government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. Most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the Infected.

Any survivors that survived through the first year did so by grouping together, Local church groups, friends, family or even any group they could find. Really in the end it didn't matter, the only thing what mattered was surviving. The key to surviving was the power in numbers, but remaining small enough to be safe.

At first all of the groups got on with there live's with no trouble using using anything they could find to keep safe, trying to help each others groups survive through until the infestation was gone. But that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. That's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other.

The harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. They no longer live side by side peacefully, given the chance they will slit each other’s throats and leave their corpse naked in the streets.

Most of the survivors are now believed to have some sort of resistance to the infection. When the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. However the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. More often than not if an infected is close enough to scrape you, you wont!

Current Development Team Members

Jamie Moore(me)- Project Lead, Lead Level Designer.
Tom Jarret - Lead 3d Modeler
Richard Ward - Lead Concept Artist
Abdullah Obaied - Temp Lead Programmer
Alexander Herberstein - Programmer
Edward Andrew - Animator/ Modeler
Janet Banerjee - Lead Audio Engineer
Tyler Warburton - Junior Level Designer
Eriiicks Arciniega - Concept Artist
Philipp nasahi - Level Designer

(please note: We currently are missing a few developers from the list above for various reasons including there currently on trial and so on)

Current Open Positions

Below are the current Positions that are currently open, please read the How to Apply section for information on how to apply.

1 x Programmer (must have experience with Unreal Script)
1 x UI Designer/Maker (must have experience with Scaleform))
2 x 3d Modeler (URGENTLY NEEEDED!)
1 x Particle/Effects Artist
1 x Animator and Rigger (preferably experience with both but will accept experience with one) (URGENTLY NEEDED!)
1 x Concept Artist
1 x Level Designer (URGENTLY NEEDED!)

How to apply

if you think you could do more than one position then let us know. If the position your interested in isn't listed above then please still Email/PM us, we may still be interested.

You can either use the contact form on the "contact" page of our website, or Email us via:

Thank you for taking your time to read our thread

Concept Art

We do have Concept Art available for any applicants who wish to see them, please ask inside the email and i'll happily send them over


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