Gaming Addict Studios was founded by Gordon Tunstall and Lisa Bergin in 2014, when they realized the gaming market had been flooded by games in which the amount you spent was far more important than the strategy you deployed. So they set out to create a game that was fair for everyone with limited spending, that gave every player an equal shot at victory. This principle became the backbone for their game, Crown of the Gods - and in particular the in-game stat employed in Crown of the Gods, a metric called Charisma - which limits the number of items that any player can use in-game. Using this stat, Gaming Addict Studios created a quality game that could be played by all levels of players, regardless of anyone's spending abilities. Since its inception in 2014, Gaming Addict Studios has grown, and is now comprised of many team members from around the globe - all working together with the same the shared vision of turning around the trend of unchecked spending in MMO games.

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