Fenrir Studios is based in San Francisco. We are currently working on our first title, "Dark Storm" and will be shortly releasing VR Missions and a Prologue chapter.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Indiedb.com on
Requirements for a Character Modeler
Can Manage character modelers under you
Able to attend team lead meetings weekly on saturdays
Retopo Skills ( For Animation / Game Engine Usage)
3DS Max/Maya/Zbrush or Blender knowledge
Knowledge of the UDK pipeline (or willing to learn)
Good Amount of time to contribute to the project overall
Can work with our skinning and Rig artists to make corrections to characters and ensure they are modeled correctly.
Positions will close quickly so apply now.
Payment: | [ROYALTY]
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on Steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent.
(from the producer an in depth letter to fans and fellow developers detailing the past of the project and the game moving forward.)
Skype : Dark583