This is a group that houses all CCS made MOD's. GEN.ZOOL is the main leader, and you want to join you can simply ask. I will then ask some basic question, like what are you capable of. We are looking for C&C3; unit design artists, C&C3; MOD programmers and C&C3; HUD designers (Even though I can make the images I can't incorporate them). I'm personally still learning how to use 3DSMax 9, but I'm starting to get the hand of it now. So all I really need is someone who knows how to use PaintDotNet or Photoshop. I'm also producing an Anime Series, so I'm looking for Animators who know their way around 3DSMax or Blender and Unity. ALL SKILL LEVELS ACCEPTED! So long as you know the Controls, and basics of the Software, you're welcome even if you have no Experience. You can't learn without giving it a go.

Post news Report RSS STRING TABLE LAYOUT: GENERIC

This is the Generic STR layout for Command and Conquer 5

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Name:[FACTION]MCV
"[FACTION] Mobile Construction Vehicle"
END

Type:[FACTION]MCV
"Mobile Construction Vehicle. \n Used to construct a [FACTION] base"
END

Desc:[FACTION]MCV
"Abilities: \n     »Unpack \n     »Enables Radar"
END


NAME:[FACTION]ConstructionYard
"[FACTION] Construction Yard"
END

TYPE:[FACTION]ConstructionYard
"Production Structure - Buildings"
END

DESC:[FACTION]ConstructionYard
"Used to construct a [FACTION] base \n \n Abilities: \n     »Pack \n     »Enables Radar"
END

NAME:[FACTION]PowerStation
"[FACTION] Power Station"
END

TYPE:[FACTION]PowerStation
"Power Supplying Structure"
END

DESC:[FACTION]PowerStation
"Provides Power \n \n Upgrades: \n     »[GENERATOR]"
END

NAME:[FACTION]Barracks
"[FACTION] [Barracks ID, leave if unknown]"
END

TYPE:[FACTION]Barracks
"Production Structure - Infantry"
END

DESC:[FACTION]Barracks
"Used to train [FACTION] Infantry"
END

NAME:[FACTION]Refinery
"[FACTION] Refining Centre"
END

TYPE:[FACTION]Refinery
"Resource Structure"
END

DESC:[FACTION]Refinery
"Comes with a Harvester to allow the gathering of resources \n Processes and stores Tiberium"
END

NAME:[FACTION]TiberiumSilo
"[FACTION] Tiberium Silo"
END

TYPE:[FACTION]TiberiumSilo
"Resource Structure"
END

DESC:[FACTION]TiberiumSilo
"Stores Tiberium, allowing for a greater maximum reserve \n \n Abilities: \n     »[Emits Tiberium radiation, only Mutant]"
END


NAME:[FACTION]Factory
"[FACTION] [Vehicle Production structure ID, leave if unknown]"
END

TYPE:[FACTION]Factory
"Production Structure - Vehicles"
END

DESC:[FACTION]Factory
"Used to train [FACTION] Vehicles"
END

NAME:[FACTION]Communications
"[FACTION] [Communications ID, leave if unknown]"
END

TYPE:[FACTION]Communictions
"Technology Structure - Tier 2"
END

DESC:[FACTION]Communictions
"Unlocks Tier 2 units and structures \n \n Unlocks Upgrades: \n     »[Generator] \n \n Provides Support Powers: \n     »[SCANER] \n     »[MCV REINFORCEMENT] \n     »[ALTERNATE POWER, leave if unknown, remove if none]"
END

NAME:[FACTION]Airfield
"[FACTION] [Vehicle Production structure ID, leave if unknown]"
END

TYPE:[FACTION]Airfield
"Production Structure - Aircraft"
END

DESC:[FACTION]Airfield
"Used to train [FACTION] Aircraft \n \n Provides Support Powers: \n     »[ReinforcementPower1]"
END

NAME:[FACTION]AdvancedInfantryArmoury
"[FACTION] [Advanced Infantry Armoury ID, leave if unknown]"
END

TYPE:[FACTION]AdvancedInfantryArmoury
"Technology Structure - Advanced Infantry"
END

DESC:[FACTION]AdvancedInfantryArmoury
"Unlocks [FACTION] Advanced Infantry \n \n Researches Upgrades: \n     »[AdvancedInfantryArmouryUpgrade1] \n     »[AdvancedInfantryArmouryUpgrade2] \n     »[AdvancedInfantryArmouryUpgrade3] \n \n Provides Support Powers: \n     »[ReinforcementPower2]"
END

NAME:[FACTION]TechCentre
"[FACTION] [Tech Centre ID, leave if unknown]"
END

TYPE:[FACTION]TechCentre
"Technology Structure - Tier 3"
END

DESC:[FACTION]TechCentre
"Unlocks Tier 3 units and structures \n \n Researches Upgrades: \n     »[TechCentreUpgrade1] \n     »[TechCentreUpgrade2] \n     »[TechCentreUpgrade3] \n     »[TechCentreUpgrade4] \n \n Provides Support Powers: \n     »[SupportivePower1] \n     »[SupportivePower2] \n     »[Reinforcement3]"
END

NAME:[FACTION]AdvancedTechCentre
"[FACTION] [Advanced Tech Centre ID, leave if unknown]"
END

TYPE:[FACTION]AdvancedTechCentre
"Technology Structure - Tier 4"
END

DESC:[FACTION]AdvancedTechCentre
"Unlocks Tier 4 units and structures \n \n Researches Upgrades: \n     »[AdvancedTechCentreUpgrade1] \n     »[AdvancedTechCentreUpgrade2] \n \n Provides Support Powers: \n     »[SupportivePower3] \n     »[SupportivePower4] \n     »[SupportivePower5] \n     »[Reinforcement4] \n     »[Reinforcement5]"
END

NAME:[FACTION]Crane
"[FACTION] Crane"
END

TYPE:[FACTION]Crane
"Production Structure - Buildings"
END

DESC:[FACTION]Crane
"Used to construct [FACTION] Structures"
END

The above is the Generic Layout of all Faction Structures

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