Broken Limits Media started take shape in August 2011 with two members. Our goal was to organize a team of students of game development and develop small video games until we had enough content in our portfolios to land a nice job at a larger studio. Those ambitions have slowly formed into a larger dream and a full blown company. The owner of Broken Limits Media (BLM), Allen Lambert, now aims to develop BLM into a larger, sustainable company. That is why Broken Limits became Broken Limits Media LLC. With the quality teamwork of our members we develop quality games for low prices, as an indie developer should. We strive to provide the best work within our capacity for all of our fans and gamers. While we have one game title out, for free at CubicleChimera.com, we’re moving to developing bigger titles. We plan to release the Undead Castle by the end of 2014. We hope earn your support and encouragement throughout development of the Undead Castle and future projects.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Brokenlimitsmedia.com on
We're trying to reach a private deadline. We have a rigged main character and we're working on enemies/npcs. We need a "full-time" animator to get us to our goal. Please, serious inquiries only. What we mean by "serious":: Be a Good artist. Be a Self Starter. Be a Good Communicator. We're only looking for people who Really want to make games, not just talk about making them.