1618 Studios, a team built from people with backgrounds in many different arenas, provides interactive entertainment. We’re currently working on Squeekinz and Hallow Hills, while concepting ideas for other future games. Check back frequently, or sign up for our news letter to stay in the loop with what we’re doing. 1618 Studios comprises team members who come from Ubisoft, Clear Channel Communications, GE, Corning and other tech companies. We’ve worked with creative design and development using Bethesda Softworks tools, Unity, Unreal Development Kit, along with many other programming languages and tools. If you think you’ve got what it takes to join our team, get in touch with us through our contact form. We’ve got many projects going on, and we’re growing quickly. CURRENTLY ACCEPTING APPLICATIONS FOR: 3D ARTISTS, ANIMATORS, TEXTURE ARTISTS, CONCEPT ARTISTS, DEVELOPERS, and PROGRAMMERS.

Add job Report Music Composer at 1618 Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Audio/Music located Anywhere.

Posted by 1618studios.co on

1618 Studios is currently looking for a Composer who can design and engineer musical soundtracks and incidental music for our debut release of Squeekinz, due out Q3 2014, along with other projects.

Applicants must have licensees for any software used for the project.
An ability to compose music that falls along a variety of genres, based on inspiration from available 3-d animated clips and concept drawings.

To Apply

Please fill out the form found here 1618studios.co and we will contact you personally within 24 hours.