[PREDATOR] Plasma Caster SFX Pack
For use in campaign or in multiplayer.
This is my first mod to the game.
You will find preview videos below.
Please enjoy/leave feedback.
============================================
in the RAR is :
1) Instructions txt file (ReadMe)
2) Preview Sounds. They are in .MP3 Format.
3) Source Bin files. Just incase you may want to make edits yourself.
Please Enjoy :)
Leave feedback if you wish.
============================================
Real Gameplay of sounds :
(Naturally you are going to be hearing combos of different sounds while playing from various means so I Included this video)
Caster Sounds - Mod DB
============================================
Test gameplay of sounds
(This is a video displaying the caster sounds. Only purely using the plasma caster to show you the sounds only. This is test gameplay so you don't really hear the natural sounds of other things except the test subjects and the caster. The other video didn't do enough justice so I added this video)
Caster Sounds 2 - Mod DB
============================================
This is great. Can you turn the color of Marine Corps pheromones into blue when you play the role of an alien? Or strengthen the information sketch of aliens
1.) I could have a look at that, blue is generally reserved for the androids. If it is not easily found in the .asr's , then I will have to find it in the chunks .dat files using a hex editor which may take time because the uncompressed chunks like MARE,TTXL,etc.. are all dissected into thousands of little .dat files that need to be searched for specific string data in order to edit the more..hard coded.. assets.
2.) What do you mean by the information sketch? Are you referring to the predator's focus mode GUI?
NOTE : I plan to release more mods soon. They will be graphical and more sound modifications.
This is great. The multiplayer mode is all red, which is easy to make mistakes. Originally, the multiplayer marine team was blue, and the plot was all red. Thank you for your reply
I did some looking into it, and others are saying that this can be done with hex edits using cheat engine while the game has loaded the memory it uses for the thing in question.
From what I am seeing as of now, the only way I could make a mod for it on ModDB is to make a cheat table for cheat engine.
Obviously, that isn't a formal mod or addon. So it would be considered a FILE i think. I'm not sure how ModDB handles cheat tables as a "file" to download for this game. But if it's allowed, I could personally find out these memory addresses for the outlines and the color inputs.
All that in consideration, this wouldn't be a typical .en file mod.
The only way I can make this into a loadable .en mod is to find the chunks they are stored in and make edits to them.
Unfortunately , I'm not sure how to decompile the chunks and recompile them , as there are a few obscured characters in these chunks making it hard to edit.
COMMENT DONE.
CURRENTLY WORKING ON :
- Texture and graphical mods, such as masks and body skins, and some miscellaneous skins, Vision Mods for Predator, and some other skins and graphicals.
- update to CasterSounds pack for a new sound added.
- Predator Sound Pack
- Xenomorph Sound Pack
- Certain Marine Sounds.
I work on this stuff in my free-time. But some of them are ready for upload, some are not. I like a refined mod to publish so I'm currently waiting about a week before I upload some of them.
(for bug testing, and to see what i should change with XYZ)
Sounds nice :D
Thank you!