Tzar of WarCraft2: who are we? Strategists! What do we want? Fight! Overcoming self-deception of WarCraft2 strategy building and modernization, in my strategy, everything is built by everyone and immediately we fight!
Tzar of WarCraft2 - RTS real-time strategy
Who are we? Strategists! What do we want? Fight!
Overcoming self-deception of WarCraft2 strategy building and modernization,
in my strategy, everything is built by everyone and immediately we fight.
World 1: large map and 3 battle options: on land, at sea and in air.
Enemies are separated diagonally by river and there is time for development.
World 2: a small map and enemies along shores of a lake with bridges.
Artificial intelligence comes to life: ships fight over bridges and
workers come along 1st bridge and carry gold across 2nd bridge.
World 3: enemies are divided right by mines of gold and immediately fight.
Target: to win without losses and having lost a single unit, we start over.
Worlds 4 and 5: large compass and small square. Sectors: land and water.
Study interaction of units: whom to whom to attack.
Maps catalog for WarCraft2 & Wargus & Stratagus & Aleonas & Pony & NightMoon
In game press Enter, will enter code, afterwards again Enter
on screen - open map
make it so - quick construction
hatchet - quickly chop wood
glittering prizes - gold + tree + oil
deck me out - all modernization
Plus save game when everything is developed and loading - immediately fight.
Coming soon: WarCraft2 & Wargus & Stratagus & miracles
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