Version 2 of my mod "The Faces of Payne". This version makes it so there is a less likely chance to find enemy twins.
Version 2 of my mod "The Faces of Payne". Some lines of code were changed to make it less likely for certain faces to appear repeatedly.
Basically, this mod makes it so that there are more skin variations for the enemies that appear in the game, making it less likely for you to repeatedly kill the same guy with the same face in every mission.
What tools that you used for this? 3ds max?
Where did you get the new face models? Did you just twist them in photoshop or use ai generated faces.
Edit: Or does the mod just randomize the faces more often?
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When launching Part 3 chapter 1 I got an error that there wasn't a sound called "max_gethit", to fix that I had to copy the sound folder from the Echo of the Past mod, but then random crashes started appearing with the problem being "generic_fire_death" which isn't even mentioned in any of the files.
PSA: This mod won't work with the base game.