Adds a new 'switching weapons' sound for the Super Shotgun, so it no longer uses the same sound as the Shotgun.
Adds a distinct sound for switching weapons to the Super Shotgun, so it no longer makes the same sound as the Shotgun (especially useful if playing with 'weapon visibility' set to off).
New WAV mixed together from existing Doom 3 WAV files, and timed so that the weapon can be fired once played.
Created for the original release. Not compatible with the BFG Edition.