Redneck Rampage Upscaled Tileart for use with Redneck Rampage Ports.
REDRAM UP A**ED TEXTURE PACK by V01DXIX
EXTRACT RAR
READ INFO TEXT
INFO>>
The aim of this was to stick as close to the original game as possible but improve visuals for modern hires monitors and remove the blocky look of old dos games. This way it keeps the nostalgia and atmosphere of classic games.
All tile art extracted for editing>>
All textures upscaled at least 4x size. Gore and bulletholes textures upscaled more. Upscaled with Topaz Gigapixel.
All textures are true to original with the exception of the dynamite stick, this looked terrible upscaled so
I created my own but still tried not to change the original look too much.
All textures have been edited with Topaz AI Denoise to remove noise, slightly sharpen and recover original detail.
Gore textures have been edited individually to alter the bright red blood to a more realistic shade and enhance the detail.
Skyboxes have all been upscaled,denoised,sharpened and detail enhanced.
When loading through rednukem you will notice the message log say some textures not found, these are not used anyway I just took the lazy oldcoot way of indexing and defining all tiles.
MORE TO COME>>
Some old low res textures remain in the maps, not many but you can notice them. These are most likely built into the .MAP files for levels. I may look into changing these at a later date.
Coming soon my A** FOLLOWS THROUGH with the upscaled pack for RIDES AGAIN.
CREDITS>>
BIG THANKS TO phredreeke for allowing me to use his upscaled skybox textures to work with. I recommend checking out his MODDB profile.
Very good addon, thanks a lot!
No problem. Classic game, hopefully this brings it back to life for everyone.
This comment is currently awaiting admin approval, join now to view.