Stop the leader of the Empire from escaping.
Unless there are some changes to the AI that allow AI production of vehicles via factories, and that somehow impacts greatly on the play of the map, or some other major change is required, this should probably be the final release.
Changelog:
Release 1.1: Added the score system. I also took the time to clear up a possible bug in the map with the unit trigger zones to activate dialog.
Release 1.0: This version is more for the standard public to play. Changed the tank factory at enemy base to only produce 1 type of tank. Changed the material per turn to 5 for that same factory. Adjusted some of the dialog for fail mission, as well as when approaching final base. Changed the total turns to 135.
Beta 1.2: Changed the failed game to 150 turn. Changed the mine resources to 20.
Beta 1.1: Adjusted squad 2 so that if you attack their little base, squad 2 comes down to rescue, otherwise stays at their position. Unit adjustments for player.
Beta 1.0: Release.