This is my first own Map, before i just scripted maps for other mappers and now i just did my own Map.
Overall i got many problems with the compiling and the map dosent looks like he should. I still hope you enjoy it.
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Map Title : Laboratory
Map Version : v1
Map creator : TwiYo xf: 1buzzz
Script creator : TwiYo xf: 1buzzz
Date : June 2014
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Notes :
Map Size : 41,9mb
Contents of this Package :
mp_dr_laboratory.ff
mp_dr_laboratory_load.ff
mp_dr_laboratory.iwd
Songs used :
Little Moment - Omar LinX
One Republic - Counting Stars (SirensCeol Remix)
Young London - Broken
Throttle - Next Big Thing
F.O.O.L - Afraid
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Installation Instructions:
Place the [mp_dr_laboratory] folder within your USERMAPS folder
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Credits/Thanks : Luk, rednose, rabbit
will check it out later today. By the looks of the screen it looks nice.
Also props for using an Omar LinX song ;)
Hey, dont exxept to much the whole compiling faild, it looks like fast compile. I am not really happy with the out come like you maybe saw on your forum.
The spawn room (loadscreen) got the light what i want on the whole Map.
And thank you for the Feedback without testing :)
expect*
I like it but I think there's a few things you can work on though and put together some screens on what I would work on and maybe change below.
Skybox leak - Screenshot.xfire.com
I suggest putting a black texture around the glass so that it still has that look but you can't see skybox textures with it.
Trap 1 - Screenshot.xfire.com
Personally I find this trap kinda overdone/lame and would suggest replacing it.
Trap 2 - Screenshot.xfire.com
Also a little overdone in my opinion. Took me a while to figure out which side was the slidy bit. Would recommend re-texturing the bottom to indicate that or just making a better more original trap.
Trap 3? - Screenshot.xfire.com
I have no idea what the trap is here... What is supposed to happen?
I like this - Screenshot.xfire.com
Would love to see a row of these that are randomly chosen on activation or something like that.
This area overall looks nice - Screenshot.xfire.com
I'd make this faster - Screenshot.xfire.com
It was pretty easy to pass.
Remove the nonsolid trap - Screenshot.xfire.com
I've said this before and I'm sure it gets annoying but nonsolid traps are overdone and a sign of laziness. Would highly suggest removing this trap. Screenshot.xfire.com
Other notes:
I would suggest changing the activator area a bit as it's a little dull. Also change the one-way walls [ example Screenshot.xfire.com ] into windows that both the activator and jumper can see through.
Maybe add a trap here? Screenshot.xfire.com
Seemed a little weird you had it spaced out like that without a trap being involved.
Overall the map is good, but could use improvement here and there. I like the theme and the visuals but the traps could use much more effort.
Skybox Leak -
weird there are already black textures around the glass.
Trap1 -
Sure overused, but i never saw it before like mine it build it self.
Trap2 -
There are 3 Traps and it is Random which will come, it can be the Spinner, 3 Rolls, or just one Pusher.
Trap3 -
If the trap is activatet you have to shot on the smokegranades as jumper to see the trap.
I have the nonsolid there because out of the wall comes 'shuriken' and you just need to wait to pass them so i just added nonsolid to make it a bit harder.
Activator area -
true it is dull but overall it is just the activator way.
There is a Random script for the 'shuriken' so not everytime it so many space free.
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Thank you for your feedback, like i said it is not the out come what i want but the compiling etc failed so hard and i dont have the Radiant / Compile experience to fix it.
Cool map, but dont like the end bit after the spinning thing (http://screenshot.xfire.com/s/129798254-4.jpg) looks like you have just placed random brushes