New Bespin Gurd model for Star Wars Battlefront II (2005) based off of Pandemic assets and TFU Wii assets. Conservative on tricount, comes with shadow volume and lowrez. Uses two textures. Comes with simple pistol model, and custom animations to reduce clipping.
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Hey that's a pretty sweet model. You have such a good eye for making the best of Pandemic-level polycount models!
Thanks! It's definitely tough sometimes depending on the character/entity in question, but I feel like there's a lot of detail that can be packed in to very few polygons and dense textures. Love the challenge of trying to make things that could co-exist with the vanilla game on consoles.
I'd definitely say it succeeded at feeling vanilla.