Port of the AT-ST from TFU. Triangle count of 13465 triangles, 26893 vertices. Credit to LucasArts (original msh) and surestsafe (modified and fixed) before porting to SWBF2. Uses the stock AT-ST skeleton, animations, ODFs, etc.
Release: TFU AT-ST - Star Wars Battlefront II (2005) - For Modders
Enveloped by: bk2-modder
Description:
Port of the AT-ST from TFU. Triangle count of 13465 triangles, 26893 vertices. Four diffuse textures, two 1024x1024, one 512x512, one 256x256. Credit to LucasArts (original msh) and surestsafe (modified and fixed) before porting to SWBF2. Uses the stock AT-ST skeleton, animations, ODFs, etc.
Included in the archive are the msh for the TFU AT-ST and textures. A vehicle lowrez is present in the msh but there is no shadow volume, so you'll have to add that or use hirez shadows. I'd recommend considering using model-edit on this if you have problems with it causing model flicker on your map/mod.
Usage:
- Please use these assets responsibly in your mods and credit all authors listed below.
Credits:
- LucasArts, Pandemic - Battlefront II assets and modtools
- LucasArts - The Force Unleashed assets
- GameToast Community - Tutorials and support
- surestsafe - editing, kitbashing, and uv fixing of the model
- bk2-modder - Enveloping and porting for use in SWBFII
Tools Used:
- Softimage 2015
- Andweget's ZETools
- GIMP 2.8
Glad to see you guys aren't MIA.
Yo this looks sick, thanks