A Conquest and Capture the Flag map by Commander Jaspo.
Author: Commander Jaspo
Readme File:
Jade Moon
version 1.1
Commander Jaspo's second/third map. The second to be started, third to be finished and submitted--the Prakith competition entry
was inserted between start and completion.
The 3 letter code for this map is JAG.
Put the JAG folder in your addon folder, if you do not have one, make one in
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData
GCW: Luke Skywalker leads a Rogue Squadron raid on the ATAT production facility on Jade Moon, accompanied by a simultanious
ground assault.
CW: Yet another battle of the Clone Wars, apparently.
In attempt to make this feel as much as possible like a stock map, I kept stock sides and vehicles and used only original prop
and building models. I created all of the custom models in this map using Blender, then exported as VRML 97, and converted to
.MSH using the SWBF MSH Viewer.
Modes:
Conquest: Full-map battle with ground and air forces.
CTF: Capture the flag with ground and air forces.
Hunt: Actually not a hunt mode, it's a second conquest mode where the Rebels/Droids assault the ATAT hangar in a multi-story
brawl. I guess the Imps/Clones are the indigenous species. It uses a conqest lua and works reasonably well despite the
two-dimensional planning and barriers. In other words, I did the best I could but the units hopelessly love plan skipping
wherever there isn't a barrier present--and I wish they didn't switch direction where the connections intersect, and they
gather together on the ground level in a fruitless attempt to capture a cp above them...*sigh*.
Changes since 1.0:
-Reskinned my existing prop and building textures so they aren't too big
-Added a number of other objects (in the hangar), some of which are in place to prevent units from falling
(but sometimes they just walk right through the objects anyway)
-added detail textures to the ground
-Increased unit/reinforcement count for normal conquest, decreased it for hangar conquest
Credits:
Lucas Arts/Pandemic for everything that's there that I didn't make.
Modtools documentation
Gametoast: Gametoast.com
Rends' "adding missing sounds" tutorial,
Majin Revan's vehicle adding tutorial.
AceMastermind's Deathregion tutorial.
I also glanced at a ctf tut by Teancum and a hunt tut by 1z2x3c.
Contact me if you wish to have my models to use in yor map. If you know how to aquire them without my knowledge, you may
use them but must give me credit.
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Its nice seeing maps back when the old Clone Wars was just coming out. Its like looking back at a different era of the fandom (: