Credits:
Map Author - by Dusty4life
Map re-edit and SinglePlayer support - by round300k
hey,
Thanks for downloading my custom map 'Helmand'.
To get this map working in game, extract the Helmand file to the: Battlefield 2/mods/bf2/levels directory.
Regards,
Dusty4life.
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hellow,
I have finally finished Dusty4life's Helmand Map NavMesh.
This is a very nice map.
Enjoy your bf2.
Regards,
Round300k.
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Credits:
Map Author - by Dusty4life
Map re-edit and SinglePlayer support - by round300k
Thanks, I liked that map but the sp was terrible.
yeah,Dusty4life had finished NavMesh of this original map for a long times ago.But he failed the NavMesh.Because this have many trees and steep terrain.
This map is terrible and difficult for NavMesh,read below man.
Battlefieldsingleplayer.com
ah ok, so it's reNavMeshed. Just working on a endless credits List and found out on how many maps you worked on. Thx for that
When I login in Multiplayer account, this map is not working! I have crash, when click bottom "Join Game"! When I login in Singleplayer Account, this map is working! I want add this map on my server!
I don’t know about muliplayer,well..
Please answer this.:D
Damn, now it does not work anywhere! The first launch was successful, I even made a screenshot, now it does not work in any mode!
But no, sorry, your map works! But there is a small drawback, it only works on High graphics settings, when I put them on Low, the map crashes when I click on "Join Game"!
That’great,thanks for useful feedback,man.
It turns out that this map only works with High Terrain Video settings, what should I do to work on Low video settings ones?
Thanks for the map, can I get yor permission on using this map on our mod?
Of course,I only NavMeshed this.
The map authority is from Dusty4life.
Thank you!
Thanks.
Could you, or would you ever share it with us? And is it SP?
OK, but you have to admit VC had no dutch windmils XD
Vehicle stuck here:
Imgur.com
On 64, sometimes the bots dont move, could be possibly the weak CPU.
I only played for sp2 32 players map size.
I checked original sp3 64size,it was incomplete StretagicArea so the bot didn’t move.
I recommend the sp2 32size map.
And there is one more thing, the vehicle NavMesh have bottleneck because of the steep terrain.
yeah not good textures,navmesh but funny map.
Correct me, if i'm wrong.
The same vehicle and infanty navmesh is valid for all 16/32/64 sizes?
And the StretagicArea is just the relation determination of the CP?
So why then, on 64, the bots sometimes are not moving, if all is OK?
Don't want to annoy you, just for the better understanding.
地图不错,有点意思