This is a reimagination of the boss level from the original Doom's 3rd episode, Inferno.
This is a reimagination of the boss level from the original Doom's 3rd episode, Inferno. The original map was nothing but a disappointment; an amateur's first attempt at making a map, plus the boss being nothing short of a pushover. This version not only reimagines the map itself, but enhances a handful of attributes that the Mastermind possesses.
This is a reimagination of the boss level from the original Doom's 3rd episode, Inferno. Disappointment is the word that a majority of the players remember the original map with; a bland, vast open arena with just a few enemies sprinkled around, and without a doubt, one of the most disappointing final bosses ever created. I've tried to address a few of these issues with my reimagination, and while I wouldn't call the issues to be completely fixed, I've at least tried my best to get around these problems by spicing up the arena considerably and changing a handful of attributes for the Mastermind herself.
Requirements: Any limit removing source port.
Do note that this map uses DeHACKED to change the Mastermind's attributes, so I'll recommend not using any mods that alters the enemy behavior and in turn, overrides the .deh file.