Diablo 2: Netherworld Rises is a total conversion mod for Diablo 2 Lord of Destruction. The following is included in the current version: Many of the maps have been changed to fit in to our new world, All 7 Character classes have an array of new skills to use, All uniques now require a "Blessing" to be used, Many new bosses have been added and almost all areas in act 1, 2, 4 and 5 are completely redone, A number of quests have been changed and the rewards improved, rare items have been greatly improved, Items can be socketed by the player, the more basic the item, the more sockets it can hold. (max sockets on white/magic, half as many on rare for example), Tons of new monsters have been added, Potions are removed, New status potions addedPermanent stat boosting potions added, Jeweler and Blacksmith subclass added. (required for cube recipes), A new orb healing system is added (potions removed) and more...
Kevin Veitch, AKA - PureRage
& Lukas Nething, AKA - Relay
Netherworld Rises is a total conversion mod for Diablo 2 Lord of Destruction.
The following is included in the current version:
Many of the maps have been changed to fit in to our new world
All 7 Character classes have an array of new skills to use.
All uniques now require a "Blessing" to be used
Many new bosses have been added and almost all areas in act 1, 2, 4 and 5 are completely redone.
A number of quests have been changed and the rewards improved.
rare items have been greatly improved.
Items can be socketed by the player, the more basic the item, the more sockets it can hold. (max sockets on white/magic, half as many on rare for example)
Tons of new monsters have been added,
Potions are removed
New status potions addedPermanent stat boosting potions added
Jeweler and Blacksmith subclass added. (required for cube recipes)
A new orb healing system is added
Characters also start with 2 skills that must be cast repeatedly to recover health/mana out of combat
Preview of a locked doors system
Caster damage is based mainly on energy rather than skill synergies allowing for multiple element builds.
Enemys now come with counter attacks/skills
a number of new sidequests have been added including a level challenge and a survival challenge
Many new craft recipes added.
many new item properties added some new music added
Bosses abilitys vastly improved
lots of brand new runewords
all new set items
many new monster types to fight and improved monster AI
----------Special Thanks To:------------
Blizzard - Diablo 2 and LoD expansion (+ some images used without consent but with the best of intentions)
Seltsamuel - forum hosting and answering numerous questions + providing the fantastic D2SE Mod manager
Phrozen Keep - amazing modding knowledge base and a very nice community to be a part of
Necrolis - answering my questions on code edits and many other things
Dav92 - many great new D2Mod plugins including high resolution and answering my questions
Ki4m - some fantastic UI/graphics work
Nefarius - for many code editing threads that helped me achieve a number of goals
SVR - D2Mod System and a numer of D2Mod pluginsInfinitum - many monster animations
Inventheria - a number of item graphics
Diabolic Cartography - Many maps and DT1'sVolf - Ds1 Editor and multiple map pluginsMyhrginoc - Book of Lore Plugin
Soulmancer/AKA Terry McDonald - for the Hell Unleashed mod that got me in to modding
Blue Myriddn - A number of item images
Download: Netherworld Rises Base (0.4.0S) (updated 05.02.2013 03:17)
Modtitle: Netherworld Rises
Size: 304MB Download, 359MB on Harddrive
Modfolder: Netherworld Rises Core: 1.10f
Installation Instructions: Netherworld Rises
Update by seltsamuel:
New Netherworld Rises Modplugin with integrated Realmsupport.
The realm is open now and the gateway is reachable via D2SE or manually over netherworldrises.dyndns.biz
I wish you happy gaming!
nerfed duriels charge damage
nerfed the range on CE by around 2/3
added minion blessings cube recipe for basic essence
added some portal spires in the longer auras without a wp
removed the monster life rollover in d2game.dll
fixed faulty difficulty strings on council banes
lightning rod lead missile now deals 100% attack damage as lightning damage and resets the boss heal timer
nm keepers keystone fixed
removed the hardcoded check on ancients AI, (can be used on any monster now). Defaults to the WW AI
added new Itemskins
renamed Essence Blessings
air compression now slows the caster too and has an independant lockout for 10 seconds
reduced cerberus damage a little
reduced izzys melee damage a little
increased the delay between actions on diab + meph in norm to 15 frames up from 7 (they take twice as long between decisions)
added potions to remove barb states (sold at akara)
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Is this mod finished?
Hell Unleashed and Median XL had those mods making my characters dying a single time... Guess i'll go with this next.