Map about climbing from the begining to the top, more called as "parkour map". Test your skills to climb this challenging map. Only for experts.
This is the first map that I made with my own 3D model for the game. It is a parkour map, inspired by Kreedz's climbing maps of HL2.
It's really difficult to get to the top, for a beginer who don't know pk in GTA SA.
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REQUIREMENTS
- Having an IMG editor. IMG Tool/Alci's IMG Editor/Crazy IMG Editor
HOW TO INSTALL
- Have a backup for in case that it doesn't work.
- With the IMG editor, open "GTA San Andreas/SAMP/custom.img" and import the files "plataformasA.dff", "plataformasB.dff" and "plataformastxd.txt". Save changes.
- With the notepad, open the file "add to custom.ide" and copy its content. Then open "GTA San Andreas/SAMP/CUSTOM.ide" and paste there.
- Copy the two lines from "add to seabed.ipl" and paste them in "GTA San Andreas/data/maps/leveldes/seabed.ipl" like if they were part of the list.
- With the IMG editor, open "GTA San Andreas/SAMP/SAMPCOL.img" and replace the file "AllSAMPCOLS.col" by the mod's one.
ONCE INSTALLED
The map is located in North of Las Venturas' airport.
----------------- victoredits.xyz -----------------
ADDITIONAL INFORMATION
- The IDE file is to list the model as object in the game. The IPL file is to load the object in the game's map.
- In the IPL line, the numbers after "plataformas" are coordinates in the map: posXYZ and rotXYZW.
- IT'S IMPORTANT taking note about the object ID "15075". It has to be the same in IDE and IPL and this ID is a new one to not conflict with other game objects.
- You can go to a web site about GTA's objects to search for an ID that doesn't exist so using that one.
- I recommend a clean GTA SA, without mods, to avoid this conflict between object IDs and IPL/IDE files.