At request my small addon adapted for the Clan Quest Mod 4.1
NOT COMPATIBLE WITH ANY FAN TRANSLATION
Changes in 2.5:
- character sheet animations finally fixed
- Daywalkers now have as bonus a 4th discipline (Celerity)
- The Crows now have Celerity too but they can only use the 1st level of Animalism
- Daywalkers now can walk under the sun without taking damage (thanks Malkav!!)
- an optional pack to increase rain and fog (kept as a separate pack in case some old pc can't handle it)
- a new main menù screen adapted from DAPTYX mod
- removed the "floating gloves" in 1st person (it was a stupid idea)
- edited the dialogs (no more dominate options for vampires without dominating disciplines)
Changes in 2.6:
- adapted and added the histories patch
- fixed the tutorial
Changes for CQM:
- You can only pick Malks clan quests
excellent
I hope it works. I hadn't the time to test it carefully.
Hello, I launched this addon today, with the Crow clan, Animalism is not pumped, only level 1 and pumping does not move further
It's part of their weakness, only the first level of Animalism
Thanks, it will be interesting to go for this clan
Don't forget to make a feedback ;) good day :)
Здравствуйте! Спасибо за кланы! А есть руссификатор на них?
I do not speak russian, sorry :/
Доброго времени суток. =) Понимаю, что ответ запоздалый(решила тоже скачать мод и поиграть, увидела знакомые символы и решила отписаться), но, вдруг кто-то ещё будет искать ответ на этот вопрос - руссификатора на этот мод нет и неизвестно будет ли когда-нибудь. Все существующие переводы модов(хоть их и не много) есть в официальной ВК группе: - Vk.com
The mod is amazing, well done, and fun, especially with CQM. However, Python is bugged AF. Bugs include: Not being able to leave certain buildings in Santa Monica (Trip's Pawnshop, and Mercurio's apartment), not being able to initiate/progress quests (Regent's riddle, serial killer, and part of main questline). However, i was able to solve these bugs really simply by restoring the "python" folder in the "CQM" folder to it's original pre-install version. A re-release without python, or with a fixed python would be nice, but not necessary, as fixing these bugs is REALLY easy. Anyways, thanks for the great mod!
Forgot to add: Histories work just fine!
I thought the Histories Patch wasn't compatible with this alternate package. I need to make an update here....
I don't know anything about Python :P but my modifications where really little:
- in santamonica.py I've only changed blood bags received to the True Brujah (3 normal ones instead of 3 blue blood bags like the Ventrue receives)
- in malkavian.py it's coded the Daywalker ability to walk in the sun (the only place in the game were you can find the sun is the malkavian maze)
I don't know what to say about these issues you experienced
Thanks anyway for playing my mod :)
Do I just install this on top of the clan quest mod?
Yep. :)
Would you be willing to add your Companion Core to CQM, too? I like CQM, but I wish there were more companions in it besides just Yukie and Heather.
Mmmh, the Companion Mod used in CQM have some custom modifications and I don't know if reverting them, in order to apply the Companion Mod Core, might screw up CQM. I'm sorry.
зачем то ломает русский язык в сюжете! это огромный минус!!!
Sorry, I don't even know what language you are speaking :/
Это другой мод, поэтому с русским переводом Клан Квеста по умолчанию не совместим. =/
breaks the Russian language in the plot. this is a minus
If you want the new clans on the Clan Quest Mod you have to install it on the english version. It's not compatible with the russian or any other translation....
I'm sorry it broke your game.
It overrides the carmarilla lite gameplay addon
what to do?
I hadn't thought of that.
I would suggest to reinstall Clan Quest without Camarilla Edition lite and then readd this addon. There's not much I can do about that....