Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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header2

THE MASTER MERGE

Kept you waiting huh? After 2 whole years, PB_Staging was finally merged into master, bringing along over 1.7k commits with it!

That's a lot.

What's new?

There are a lot of changes, as expected, all of which you have already seen with the PB_Staging builds uploaded here or downloaded from GitHub. From now on, all updates will have a 3 number version associated with them, which will make checking for updates a lot easier than comparing Git commit hashes.

How do the version numbers work?

We are going to be following the Semantic Versioning system (explained better on it's website), to keep it short and simple:

  • The first number is a major release number, think Project Brutality 2.0 and Project Brutality 3.0;
  • The second number is a minor release number, which will be incremented every time a substantial, yet small update is made;
  • The third number is a patch number, for whenever we mess something up and need to quickly fix it before anyone notices.

These will be updated regularly (unless we forget), and every time it does so, I will be updating the ModDB build.

Why restart the counter?

Some of you may question, why restart the counter? I mean, PB was at version 3.0 right?

To answer that question, we thought that the version of Project Brutality you can play today is different enough from the older releases that it was warranted to loop back around to 1.0.0 (technically 0.1.0, we're still in alpha after all). This could, and probably will, generate some confusion whenever we reach version 2.0.0, if ever, but hey, resetting the version numbers wasn't MY idea, so i'm not exactly sure what the thought process behind it was.


As always, you can chat with us or report bugs at our Discord server or GitHub. We hope you enjoy the new version of Project Brutality, and have fun!

-The Project Brutality Team.

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Fellout, a 93s style Fallout FPS (style idea)

Fellout, a 93s style Fallout FPS (style idea)

Fellout, a 93s style Fallout FPS

im gonna talk about the styling of the map and a bit of the idea.

LIGHTFOOT Is Now Available On ModDB

LIGHTFOOT Is Now Available On ModDB

CODENAME:LIGHTFOOT 4 comments

lightweight, enjoyable, 2000s style, power fantasy.

CALL of DOOM: TARKOV (Ver 1.0) has been released !

CALL of DOOM: TARKOV (Ver 1.0) has been released !

News 6 comments

Escape from hell with 90 firearms. "CALL of DOOM: TARKOV (Ver 1.0)" is released today.

Fellout, a 93s style Fallout FPS ( New Building )

Fellout, a 93s style Fallout FPS ( New Building )

Fellout, a 93s style Fallout FPS

After an invasion to your vault by demons, you need to leave the vault and while opening the vault and escaping safely, you find a ruined city, completly...

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Bloodsport Z | ZDoom Family Exclusive Branch 1.1

Bloodsport | An Industrial Gothic Deathmatch Mapset | Limit-Removing+DEHEXTRA Full Version

Zandronum seems to lack proper support for 21:9 or even 16:9 assets, so the assets rendered for the ultra-wide definition have been reduced to 4:3.

Bloodsport Z | ZDoom Family Exclusive Branch 1.0

Bloodsport Z | ZDoom Family Exclusive Branch 1.0

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An exclusive branch for the ZDoom family of source ports, which lacked support for DEHEXTRA, thus enabling the necessity of reworking the code into DECORATE...

Bloodsport version 1.1

Bloodsport version 1.1

Bloodsport | An Industrial Gothic Deathmatch Mapset | Limit-Removing+DEHEXTRA Full Version

Version 1.1, updated release. It contains some behind-the-scenes changes to DEHEXTRA, as well as a couple additions.

Bloodsport | Initial Release

Bloodsport | Initial Release

Bloodsport | An Industrial Gothic Deathmatch Mapset | Limit-Removing+DEHEXTRA Full Version

This is the original 1.0 release of the WAD. Superseded by 1.1, uploading here for archival purposes.

KotKrafts Doom Mod v3.9

KotKrafts Doom Mod v3.9

KotKraft`s Doom Mod Full Version 3 comments

It`s 9:15 rn, i am uploading a new version... ----

Vlumpty's KFA

Vlumpty's KFA

Full Version

A mod that upgrades Doom weapons to a level that removes a lot of difficulty.

Post comment Comments  (0 - 10 of 344)
HELLKNIGHT61
HELLKNIGHT61 - - 25 comments


DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.

CLICK HERE: Moddb.com

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ultrageneral
ultrageneral - - 81 comments

Doom, Doom, DOOM!!

Reply Good karma Bad karma-2 votes
||REDACTED||
||REDACTED|| - - 64 comments

(buried)

DOOM!

I want you in my room

*hardcorner*

Reply Good karma Bad karma-8 votes
metivan
metivan - - 72 comments

Why do sick ***** like you have to exist here, keep your disgusting thoughts to yourself you sicko.

Reply Good karma Bad karma+1 vote
||REDACTED||
||REDACTED|| - - 64 comments

poor boy, joke is far above is smol brain

Reply Good karma Bad karma0 votes
zhald2
zhald2 - - 7 comments

whadefok

Reply Good karma Bad karma+1 vote
ultrageneral
ultrageneral - - 81 comments

ayo woah no pleeease o-o

Reply Good karma Bad karma-3 votes
Guest
Guest - - 693,808 comments

you weirdo

Reply Good karma Bad karma+6 votes
SamaFuego
SamaFuego - - 8 comments

Un juegaso de los clásicos

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sastel
sastel - - 107 comments

Sí, es un juego clásico.

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