Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Kept you waiting huh? After 2 whole years, PB_Staging was finally merged into master, bringing along over 1.7k commits with it!
There are a lot of changes, as expected, all of which you have already seen with the PB_Staging builds uploaded here or downloaded from GitHub. From now on, all updates will have a 3 number version associated with them, which will make checking for updates a lot easier than comparing Git commit hashes.
We are going to be following the Semantic Versioning system (explained better on it's website), to keep it short and simple:
These will be updated regularly (unless we forget), and every time it does so, I will be updating the ModDB build.
Some of you may question, why restart the counter? I mean, PB was at version 3.0 right?
To answer that question, we thought that the version of Project Brutality you can play today is different enough from the older releases that it was warranted to loop back around to 1.0.0 (technically 0.1.0, we're still in alpha after all). This could, and probably will, generate some confusion whenever we reach version 2.0.0, if ever, but hey, resetting the version numbers wasn't MY idea, so i'm not exactly sure what the thought process behind it was.
As always, you can chat with us or report bugs at our Discord server or GitHub. We hope you enjoy the new version of Project Brutality, and have fun!
-The Project Brutality Team.
im gonna talk about the styling of the map and a bit of the idea.
lightweight, enjoyable, 2000s style, power fantasy.
Escape from hell with 90 firearms. "CALL of DOOM: TARKOV (Ver 1.0)" is released today.
After an invasion to your vault by demons, you need to leave the vault and while opening the vault and escaping safely, you find a ruined city, completly...
Zandronum seems to lack proper support for 21:9 or even 16:9 assets, so the assets rendered for the ultra-wide definition have been reduced to 4:3.
An exclusive branch for the ZDoom family of source ports, which lacked support for DEHEXTRA, thus enabling the necessity of reworking the code into DECORATE...
Version 1.1, updated release. It contains some behind-the-scenes changes to DEHEXTRA, as well as a couple additions.
This is the original 1.0 release of the WAD. Superseded by 1.1, uploading here for archival purposes.
It`s 9:15 rn, i am uploading a new version... ----
A mod that upgrades Doom weapons to a level that removes a lot of difficulty.
DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.
CLICK HERE: Moddb.com
Doom, Doom, DOOM!!
(buried)
DOOM!
I want you in my room
*hardcorner*
Why do sick ***** like you have to exist here, keep your disgusting thoughts to yourself you sicko.
poor boy, joke is far above is smol brain
whadefok
ayo woah no pleeease o-o
you weirdo
Un juegaso de los clásicos
Sí, es un juego clásico.