One of best mods ever!
One of the best modifications I've ever seen. It combines many important elements into one. You won't have the excess movements and other things of the famous Brutal DOOM, but an experience closer to Vanilla, but much richer, with the use of VOXEL, improved weapons, among other things. Before I used Beautiful DOOM, with VOXEL, NashGore Next and needed to make some adjustments. Not anymore. Brutal VOXEL has become my default way of playing DOOM.
gud
Reviewing Escape 2.4
Neat tram ride. Just gets right into it.
No crowbar, ammo-starved... is this survival horror?
That electric water section. Was the solution seriously a ridiculously precise crouch jump? Why make it that hard? There's nothing fun about having to quickload 10 times until you're frame perfect on that jump.
Great worldbuilding. The extra voicelines really make this mod feel professional. Really dug the public radio broadcasts. Chills, man. Chills.
Nice references to other Half-Life games, e.g. the Blue Shift teleporter room.
Buy boy is it hard! Such minimal health... why punish the player like this? Every good Half-Life game gives you a chance to top off every so often to balance the scales. I'm scrounging for even a single health pack here, made infinitely more frustrating by Otii blasting you in the back and Vortiguant backspawns. A lot of cheap shots considering the skimpy health situation. Fortunately, the situation does improve toward the end.
A touch buggy. Got stuck a few times and the AI occasionally failed me. If you save and reload, it breaks the playerfreeze on the tram. And then you get stuck. At the very end, if you Alt+Tab away, you can find yourself in the credits map. Noclip out for a quick battle.
Pacing is slow burning and forward progression can feel frustrating when you stumble upon yet another power outage keeping you from stretching your legs. Rarely do I feel like I'm getting into the groove because I'm constantly hitting road blocks.
This mod has too many ideas and not enough execution. The glowing hint system is a perfect example. Valve never felt the need to artificially indicate a clue or objective, but this game was pretty difficult until you trained yourself to scan every room for the glowing orb. Breaks immersion.
I was getting pretty sick and tired of the headcrab cheap shots toward the middle. Constantly leaping at you from around every corner, in the dark, and just general ambush tactics that felt unfair and unfun.
Cot dang that outdoor area brought my PC to its knees LOL. This is a game from 1998, how is that even possible?!
Oh you cheeky sonuvabitch. All that depleted uranium... and then the battery cache...
HEV zombies are awesome and I love how they were introduced.
Oh WOW that BM Xen recreation! This is what HL1 could've been.
Does a great job showcasing the Tau Cannon, something Valve never did well because it was quickly overshadowed by the Gluon Gun.
Vortigaunts in the server room? That was insane! Combat setups are pretty good in general. Excels at trapping the player and empowering them to lash out like a cornered animal, yet also gives you plenty of room to run and gun. Constantly keeps me on my toes and isn't too hard that I need to reload. Heavily rewards good accuracy and precise movements. When you nail an encounter, you feel like a Half-Life god. Definitely needed more of this earlier in the mod.
Mod starts to get pretty fun once you get to Xen (never thought I'd say that).
Finishes strong. Lots of improvement from the beginning levels as intensity and urgency ramp up. Puzzles become less burdensome as combat and progression shift into focus.
I was originally going to be much harder on this mod, but the *** half was good enough to earn it a recommendation. High production values with some great ideas. Could use a little polish and editing to improve gameplay flow, but it's definitely worth playing. Although maybe wait for Escape 3.0!
It's very good, but it also deserves an M.E.E. version.
Basically the best vanilla-esque mod out there. Just watch out for performance, this mod is very heavy.
I love how faithfully this recreates DN3D gameplay in Doom but the enemy AI+damage increase on Come Get Some makes getting through vanilla maps much more challenging. the fast bullets feels more punishing than just hitscanning
Govno!
This mod proves Duke Nukem Forever's 2009 - 2011 era could be a good / fun game. Even though more is to come to make it more like 3D Realms' vision of DNF, as of now this is already the definitive way to play Duke Nukem Forever!
Василич
broken and unplayable
Топ мод!
My favorite custom story
Im not a big fan of the custom monster, but this custom story was a good sequel.
Beautiful game
Simply incredible and original, the level design is outstanding, great job
A+ mod
I've never seen a modification before where they just make the night. There's no one there but you. To me, it's contemplative. Kudos to the author, I doubt anyone would have thought of that and done it
Good work
thanks