Official TSS mods:
RA2: New War
Tiberium Era
Red Alert: Future Imperfect
(RAFI)
ASM
Tiberian Paradise
C&C: Dark Howl

Tiberium Tale (C&C: Tiberian Sun mod)

Official team members:
Jason_Zombolt (or Zengar_Zombolt), the leader of RAFI
Black_Drakon (or StormRider), the leader of New War and TE
SScA47 and vlamnire, mappers
Selig, modeller
feillyne, the leader of ASM, TP, C&C: DH, TibTale

Official forums hosted on Revora:
Forums.revora.net

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Add mod Mods
Tiberium Tale: Evolution
C&C: Tiberian Sun Firestorm

Tiberium Tale: Evolution

Real Time Strategy

Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each...

Red Alert : Future Imperfect
C&C: Yuri's Revenge

Red Alert : Future Imperfect

Real Time Strategy

The Mastery of Time and Space has finally been obtained, and not everything went as planed. Red Alert Future Imperfect is the Events that happen during...

Post comment Comments
MastMandy
MastMandy - - 4 comments

Dear developer,
I have a request. I tried to develop these two maps but unsuccessful can you upload them here on moddb ?? 1)yelcraz.yrm(Google images)
2)highwaynoway.yrm(Google images)

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Templarfreak
Templarfreak - - 6,722 comments

Hm. I'm wondering if you guys would help me with my mod I'm doing, since you guys seem to be interesting in modding WS C&C games.

...Every time I add something new or change something in the Rules.ini on Red Alert 2 (Not Yuri's Revenge) it crashes when I start a game. I'm trying to convert TS to RA2. (Mainly, because RA2's engine is far superior to TS's.)

Like, I make everything up to the tech center for Nod work the way it's suppose to in RA2, I add/change/do/remove something from the rules (Obviously something I wasn't suppose to. xD) and it ends up crashing when I start a skirmish game.

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feillyne Staff
feillyne - - 5,816 comments

Hmmm, you need to test everything one feature/rule at a time, and yes, the game crashes because you add/remove something that you're not supposed to at all.

TS/RA2 engines are entirely different. Same with C&C1/RA1. They all use only similar graphics (shps, voxels), though code-wise they all are unique.

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vlamnire
vlamnire - - 93 comments

I just started a map called Divided we Conquer. This map will feature 6 players starts. I will make it awesome :D

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feillyne Staff
feillyne - - 5,816 comments

I hope so...

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

RAFI would like to have a Mapper to help after 0.6 launches. ok?

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feillyne Staff
feillyne - - 5,816 comments

You can ask SScA47. :-)

Where are your mods? :-D Only you, Drakon, and me, have the rights to add / edit / delete anything, apart from Selig and SScA47 who can only add the content, so no worry about adding a mod to the group . ;-)

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

RAFI is on the list.

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feillyne Staff
feillyne - - 5,816 comments

Yup, b/c I added it myself. ;-D

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