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We are so back!
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demasiado bueno
What is here is quite compelling, but there isn't much to it. For this reason I can't give it any more than 8/10. It would be interesting to see the concept fleshed out.
after 3 times overwriting and pulling in the client/server dlls, it works fine! This is the main blocker. Should fix!
a much better lightning version of hl2, as die hard fan of hl series i tell ya, no ****; u gotta try it for urself
I don't have many, if any, kind things to say about Episode 1.
Getting it running in the first place was not pleasant (file flagged by AntiVirus software, awful Xash'd version of HL that wouldn't run), and when I did get it going it turned out this was a pretty low quality mod that had no reason to be released stand-alone - it could easily have been a typical HL mod and would have reduced the filesize by about 75%.
As for the mod itself... levels are VERY basic, feeling unconnected and visually unimpressive (to say nothing of the misaligned or missing textures), and I had absolutely no idea what any of the locations were supposed to be.
The new weapons and NPCs aren't super great, but more importantly they didn't match - most weapons have different arms, animations that don't properly synch up and incorrect sounds (the MP5 reloading sounds like a shotgun!). Enemies are no better.
Speaking of, the combat isn't all that fun either. This is one of those mods where your inventory is reset every level (get used to hearing the HEV start-up speech) so ammo isn't a concern at all - you'll just shoot everything with your pistol/machine gun from a distance and not really engage with any of the enemies, since you'll get more ammo after the level change... and even if you do get up close and personal with the baddies, you won't care since your health will get reset as well, so who cares if you're in the red all the time - it won't be for long!
The whole thing is bland, uninteresting and dull. 20 minutes of utterly wasted potential.
Nice ambient album!
EPIC MOD!
Really great combat. Fighting HECU was incredibly fun with moments of run 'n' gun, taking cover, and attricious standoffs.
Fast pacing with good enemy variety and placement. It was a blast trying different strategies to take advantage of this explosive-heavy arsenal.
A quickie that packs a lot of content into a small package.
good **** man
The greatest Dawn of War mod ever made, the survival mode is spectacular, and the new teams are incredible.
pretty good idea, good textures, but buggy controls
I've just finished playing through the demo of the mod and I really like it. It allows me to see a game that I've played through well over 100 times since release, in a new way.
The mod manages to create a feeling of liminality by removing any semblance of life from a game that I hold knowledge of every character position and event.
I found myself traversing the world and analysing it with a level of curiosity and interest that I haven't had since my first play through all the way back in 2004. The removal of small events such as the apartment raid creates an unsettling atmosphere since you're now afforded the time to look around and explore areas you were previously rushed through.
I think my only criticism so far is how dark the mod is and the reliance on the flashlight.
almost 1:1 with the original half life
The "BetterReticle" mod is essential.
2 playthroughs, one with pistols and the other with shotguns, both always felt horrible because of inaccuracy.
The mod fixes it without giving you 100% perfect aim and without affecting the Critical Hit mechanic.
Hail to the king, baby
one of the best beta mods out there. keep up the good work!