DAC Expanded, Version 1 Hotfix for ancillaries+small trait fix
Patch 6 commentsThis fix makes the ancillaries easier to get + it makes the dragon relic script for Rhun much less annoying.
As several of you have suggested, I made a basic Patreon page for those who want access to the Early Access versions of the mod before I publish the official versions on MODDB
and a simple paypal.me link for those who wish to tip :) :
And as some of you have asked for it, I will try and list the changes I have added to the game from the base DAC:
INSTRUCTIONS:
This mod is standalone, just delete your DAC folder, or rename it, and move this one in the "mods" folder.
The hotfix goes into divide_and_conquer/data/world/maps/campaign/imperial_campaign/ folder.
Video instructions (All thanks to TSJ):
How to Install Divide and Conquer Extended | Medieval II: Total War (2024) (youtube.com)
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This fix makes the ancillaries easier to get + it makes the dragon relic script for Rhun much less annoying.
My older hotfixes did not work, so I just removed a feature completely
Just the first version, probably the last I will upload
My game keeps crashing during a siege battle at Eryn Rhunen at turn 8 as the woodland elves, just keeps having unspecified errors, any ideas for a fix? done large address aware, sorted the hotfixes, ran as administrator when it crashed the first few times.
Did you use the DAC's hotfix regarding the throwing missiles? I believe the javelins break the game in that way
I figured that out nearly immediately after when I noticed axe throwers caused the crash, only took 6 crashes for me to realise, thank you for the reply though
So I added all files into DAC & Started the Game, it loads for few Seconds & then CTD..done most of the know "fixes" but Still Same MMO "Loads & CTD within Mins" Worked Semi-fine without this Sub Mod + that fixes but Broke the Mod overall. :(
Did you use the fixes I uploaded? It is very weird that it crashes before loading into the main menu itself.
There is no need to add any files to DAC, as this mod is standalone
Dear modder. I praise your work on and ask you to expand this submod with even more buildings and unique buildings(gallows. cesspools. saunas. courts. and much more). As an example, you can take the Bulat Steel mod, where a lot of buildings are made and this adds a lot of interest and realism. Please. I’m ready to donate 10-20 dollars for this for an excellent and nice working submod like this one.
With gratitude for your support, of course, our dier patron. But We are not ready to give away permission for our mod`s work and labor for 10-20 dollars (and even 1000$).
Only an exchange of best practices is possible - so that everything is fair and no one is offended. Let's respect the work of each other.
Hello! Sure, I am already adding plenty of new buildings and I hope a new version is coming out soon.
I will take a look at that Bulat Steel mod, sounds good, will probably use buildings from there with their permission
This is great! I am one of the donators of Bulat Steel and am happy to donate for them to give such permission. Working together between modders and the audience can bring a lot of good in these times!
I found a way, the buildings: "gallows, cesspools, saunas, courts etc." can be found in RTW and M2TW, so I will use the assets from there, as there are several building UIs that could work well.
I asked them for their permission now, I downloaded their mod and am looking through their buildings, they will work really well with my submod. I hope they approve :)