Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.
In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.
All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.
At the late game (turn 80-100, not sure for now), there will be a military reform to depict the transition to the early medieval era. Every faction will receive new units, and some units will become obsolete, also barbarian faction will be able to build level 5 wall only after reform.
For now, it will look like this
Western Roman Empire and West Rebels
Bucellarii Guards - can be recruited at Proconsul Palace
Foederati Infantry - become obsolete and replaced by Cornuti
Foederati Cavalry - become obsolete and replaced by Cornuti Cavalry
Palatina Legio - can be recruited at Imperial Palace
Eastern Roman Empire and East Rebels
Bucellarii Guards - can be recruited at Proconsul Palace
Hetaireia - can be recruited at Imperial Palace
Huns
Hunnic Warriors - can be recruited at Catapult Range(not sure)
Hunnic Chosen Warriors - can be recruited at barracks level 5
Goths
Runaway Slave Spearmen - become obsolete and replaced by Spear Milites
Goth Noble Infantry - can be recruited at Castrum
Ostrogoths
Runaway Slave Spearmen - become obsolete and replaced by Limitanei
Comitatenses - can be recruited at barracks level 4
Sarmatians and Roxolani
Runaway Slave Spearmen - become obsolete and replaced by Bosphoran Militia
Sarmatian Archers - can be recruited at archery range level 3
Vandals
Feudal Spearmen - can be recruited at barracks level 2
Moorish Raiders - can be recruited in North Africa at stables level 1
Desert Cavalry - can be recruited in North Africa at stables level 2
Slavs
Feudal Spearmen - can be recruited at barracks level 2
Druzhina - can be recruited at Warlord's Hold
Franks
Feudal Spearmen - can be recruited at barracks level 2
Feudal Swordsmen - can be recruited at Large Feudal Estate
Feudal Crossbowmen - can be recruited at Large Feudal Estate
Palace Guards - can be recruited at Castrum
Saxons
Saxons Sea Pillagers - can be recruited at Shipwright
Romano-British
Foederati Infantry - become obsolete and replaced by Feudal Spearmen
Foederati Cavalry - become obsolete and replaced by Border Guards
Celts
Caledonian Spearmen - can be recruited at barracks level 3
Fianna - can be recruited at barracks level 4
Highland Archers - can be recruited at archery range level 3
Alemanni
Night Raiders - become obsolete and replaced by Germanic Axemen
Barbarian Cavalry - become obsolete and replaced by Germanic Cavalry
Feudal Spearmen - can be recruited at barracks level 2
Bejewelled Nobles - can be recruited at Castrum
Burgundii
Night Raiders - become obsolete and replaced by Germanic Axemen
Barbarian Cavalry - become obsolete and replaced by Germanic Cavalry
Feudal Spearmen - can be recruited at barracks level 2
Burgundian Noble Spearmen - can be recruited at Castrum
Lombardi
Night Raiders - become obsolete and replaced by Germanic Axemen
Barbarian Cavalry - become obsolete and replaced by Germanic Cavalry
Feudal Spearmen - can be recruited at barracks level 2
Godansmen - can be recruited at Castrum
Berbers
Berber Axemen - become obsolete and replaced by Moorish Infantry
Hillmen - become obsolete and replaced by Amazigh Spearmen
Moorish Archers - can be recruited at archery range level 3
Sassanids
Peasants - become obsolete and replaced by Desert Levy
Levy Spearmen - become obsolete and replaced by Armenian Spearmen
Kurdish Archers - can be recruited at archery range level 3
That's all for now; perhaps I'll add more late-game units later.
Omens of War Article Overview for 2024 Silmarillion Update.
An update of the GoT Retro Mod 2.0. The download link has been updated!
INVASIO BARBARORVM:SOMNIUM APOSTATAE IULIANI II The mod covers the historical period of the decline of the Roman Empire and the Barbarian invasions from...
this is a non installer version,just put the file inside mods folder and extract to install then use the .bat file to run the mod.
The first version is obviously not yet complete, but it's largely playable, with events and factions well advanced.
Got inspired by that Europe - Ancient mod, so I've gone and decided to create a Barbarian Invasion mod, innit.
A huge fan made update that fixes lots of bugs and restores a few unfinished features.
New version, April 2024. INSTALLATION: This is a stand-alone, just unpack it into the mods folder, no other (previous) installation is needed !!! Don't...
Expanded unit roster v 1.58. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...
Як встановити мод ?
Обратитесь к файлу README конкретного мода :)
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Interesting!
Rusia Empire/Russia Empire of Harkonnenism(1000-1480) and Eurasianism(1200-1850)?
WTF?!
The Mongols in the previous version was what made me stop playing as they are too hard to beat. Nonstop full hordes coming at you like wth
Third age has some interesting changes,why didn't you add so in as well. It might make this mod fun.
What happend to all the mods? please bring them back
edit. Thank you!
do someone know why no modder put is mod on steam as for expamle the blitzkrieg mod from coh 1 ?
is it not possible ?
Really late but Medieval II doesn't have a workshop page. It's a pretty old game.
Tbh both CoH1 and M2TW are from 2006