Inventory rework focused on configurability and minimalistic design.
This addon was produced by 2 authors. Maid came up with the concept and did the wonderful work on design (all the textures and xmls). I did the script side of things, which includes adding some QoLs, refactoring Modern UI code and adding configurability via MCM.
Addon works on all renderers (DX8-DX11)
Addon includes a FOMOD installer and as so - it is highly recommended to use MO2. Many features of the UI are tied to usage of MCM, and while it is not required, it is also highly recommended to have.
Installer includes:
1. Patch for Display Campfires On Map map spots file.
2. Patch for Better Stat Bars (need to check EFP UI compatibility in BSB MCM menu)
Made to work on all renderers (uses proper power of 2 textures), if something is off - make sure to report it.
1. Colors of bars\equipment slots\faction overlay now all depend on faction and can be configured in MCM. Also player can make it so their side of inventory doesn't use faction colors and instead their own custom colors to further personalize their inventory.
2. Two different rank themes that can be changed in MCM on the fly.
Default style:
Alternative style:
3. Artefacts can now be dragged and dropped to replace artefact on the belt instead of needing to remove one and then putting the other.
4. Equipment slots now have special sounds tied to them instead of using same ones.
5. Updated many HUD, Status Elements, Minimap Elements, redone the upgrade trees and overall UI textures
6. Separate bars for condition and uses on items
7. Reworked New Game Window, featuring whole new layout and images for some spawn points.
1. 8 different UI styles (4 main ones that are shown in the preiew below and 4 inverted ones that can be seen in FOMOD).
2. Drop item key module. Adds a keybind for inventory to allow the player to drop items via button press like in SoC. Pressing the key with modifier key held down drops all items. Requires MCM 1.6+
3. Input Blocker module. Blocks the Crouch and Walk keys (both can be disabled in MCM) when on inventory interface. This allows you to have those controls be bound to alt\ctrl\shift and you can still use them without annoyance in the inventory as, for example, additional MCM keys for inventory management.
4. Less darker smart areas - replaces texture of smarts with less opaque one.
5. Bigger NPC Map Icons - NPC icons with outilines for improved visiblity.
6. Ballistic resistance status icon. Serves as addon for Alternative Icons, adds a ballistic resistance icon made in style of that addon for both versions (black and white\colorful).
While the addon is fully standalone - it works best when used with these addons:
Maid - all the design work on the UI, preview and gifs for description and a lot of motivation
RavenAscendant - for making MCM
tkcrits - few parts of Modern UI were used and reworked
.MaLum - UIM served as initial inspiration for this UI
07/08/2022 - 1.3.2 - Fixed warfare and azazel modes being swapped
07/08/2022 - 1.3.1 - Hotfix for new game menu Start\Randomize buttons not working
07/08/2022 - 1.3.0
27/06/2022 - 1.2.0
21/06/2022 - 1.1.1 - Fix for alt ranks option, updated some textures (bleeding screen effect, player marker)
18/06/2022 - 1.1.0
13/06/2022 - 1.0.4 - Added missing UI dialog texture, added optional lighter smart terrain markers
12/06/2022 - 1.0.3 - Hotfix - fixed the highlights
12/06/2022 - 1.0.2 - Fixes for stats bars, minor texture improvements
11/06/2022 - 1.0.1 - Added better stats bars patch, fixed HUD indicators, fixes for russian localization
11/06/2022 - 1.0.0 - Intial release
Average
8.987 votes submitted.
07/08/2022 - 1.3.2 - Fixed warfare and azazel modes being swapped
07/08/2022 - 1.3.1 - Hotfix for new game menu Start\Randomize buttons not working
07/08/2022 - 1.3.0
• Bleed HUD flashing effect changed.
• Fixed PDA and Battery positioning.
• Changed Load/Save game window.
• New Cursor.
• Slight Changes to: Dialog, Mutant Loot Window, Ammo Selection, Settings, Cook, Repair, Workshop windows.
• Made containers in craft/repair/cook windows sharper.
• Changed Companion Squad Symbols (tiny star and circle on their portret).
• Updated all resistances icon for Alt Icons, and added colorful verion.
• New Condition Bar options.
• Entirely new New Game Window, featuring whole new layout and images for some spawn points.
sorry for bothering, maybe you stop talking anime style? banana kingdom don't like that style because they want to kill me
Brothers, we're here to say goodbye to our good friend, Im_a_banana. As you may or may not know, he has been killed by the Banana Kingdom's army.
We will all miss him.
o7
noooooooooooooo
Very nice, I do like the faction-based coloring going about.
This is really awesome, good work.
Looks amazing! Good work.
Very nice, but are the in-game icons for bleeding/weight/healing/resists etc supposed to be black? They're very difficult to see in gameplay.
Small oversight, will be fixed asap.
(buried)
Идея была неплохая, как и реализация кода, за что спасибо Харуке. Но сам интерфейс конечно пиздец, Maid великий дизайнер я смотрю, что пластилиновые иконки, что RGB интерфейс на "высочайшем" уровне выполнен. Я так понимаю в Simplified корень идёт SIMP? От Симпа к Симпам так сказать, в целом что ещё ожидать от анимешников. Переименуйте что-ли мод в LGBT UI, так будет более достовернее отражать его сущность :D
You must be the legendary balls sucker
anime guy broke his *** lol
This is beauwutiful. Thank you!
[TESTED]
[TESTICLED]
Very nice! Does this mod includes Hunger, Thirst an Sleepness bars in inventory or it needs to be patched?
It includes it
works in dx9?
It should
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Чуток ошибок в русской локализации: "Екологи" вместо "Экологи", а лучше вообще "Учёные". "Регенаты" вместо "Ренегаты".
И вопрос: получится ли как-то совместить с Bart's New Sorting Tabs?
Подправил локализацию, насчёт Bart's New Sorting Tabs надо будет подумать.
Привет,автор,пожалуйста скажи,как избавиться от этого в консоли?
! Can't find texture 'ui_ingame2_inv_state_p_thirst'
! Can't find texture 'ui_ingame2_inv_state_n_thirst'
! Can't find texture 'ui_ingame2_inv_state_p_hunger'
! Can't find texture 'ui_ingame2_inv_state_n_hunger'
! Can't find texture 'ui_ingame2_inv_state_p_sleep'
! Can't find texture 'ui_ingame2_inv_state_n_sleep'
can this mod put pistol in knife/binoc slot?
That addon will work if you only use scripts from it, don't need to merge xmls.
in 1.5.2 you can put some pistols in you knife slot with no mods
they made it a ingame feature
(buried)
За юик - 1. Как повзрослеешь и научишься на просьбы адекватно реагировать, подниму потом оценочку. Не забудь собрать завтра портфель в школу. ;)
Keep malding, ***.
За высер - -6 votes. Как повзрослеешь и научишься на ответы адекватно реагировать - накинем ещё -6 votes. Не забудь собрать завтра цветочки на могилку. ; )
(buried)
Ого, налетела толпа манямечников и поставила минусики. :^)
say the dude using a anime avatar KEKW
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Just tested it out, best UI yet, and it upped my FPS after swapping it out from Modern UI with G.A.M.M.A. style.
compatible with efp 3.0?
Should work if you put it at the bottom of load order (might need to update campfire icons on the minimap also)
you mean i also need to download latest version of display campfires mod or not??
also does efp3.0 has BSB as well?? i combed mo2 and can't find it, unless its under a new name..
After installing the addon ive noticed that must always press dialogue option twice for them to be chosen. like if I press 1 on dialogue to choose option 1 nothing happens. I must press it another time for it to choose it. That or the 1st pressing takes way too long to register and acutually happens 1-2 second after pressing it the first time. Either way, pretty annoying.
Edit. it doesnt seem to happen everytime, but pretty often. Mybe every "first talk" with any NPC after a load or something
Addon doesn't touch dialogs in any way.
I know that. That is the strange part of it. Anyway, it seems to happen less and less the more I play. Maybe the initial load of the game for some reason makes the dialogs "unresponsive" at first
the item stat bar somehow has very low opacity (image: Imgur.com )
Fixed up, thanks for the report.
outfits dont show stats in the loadout screen
UI looks great, except for a few things I noticed:
- For some reason I can't figure out, I am not getting the faction logos to show up: I.imgur.com
- The item condition/charge bars are a bit too thick and overlap icons a bit too much: I.imgur.com
- Map area circles are way too dark and not transparent enough: I.imgur.com
Thanks!
Make sure that no other mod is overwriting the ui or you made the patch properly, the mod has been built to work on any renderer and resolution.
Will try to cook up something regarding the smart areas circle, and perhaps the bars.
Sweet and thanks for the response. I checked MO2 and there are no file conflicts / overwrites detected with this mod. I had Modern IU 1.0 before, but I unchecked it in MO2. Pretty odd.
I had custom equipment slot colors and now they're the wrong color. Switching to faction colors doesn't change anything. Switched back to the older version and the colors are correct.
Oversight on an update, latest update got it fixed.
I think you forgot to include the dialog UI in the recent updates.
Sorry for asking too much, but aside from treasure and quest, Mini/Map Icon all are too small and hard to see, esp. in Rostok.
image:
Imgur.com
I'm using High Resolution Maps mod Moddb.com
Will get to make an optional to make them bigger.
maybe using high contrast color can help too