Please note: If you're looking for support, then either post here (preferred) or PM me. I'm not around much, and I don't get email notification from posts in the various comment threads.
The patch contains various bugfixes and game improvements such as widescreen support, and provides some GUI tweaks. It also enables the use of the FMSel fan mission loader frontend with Thief 3 and bundles the most important T3 mods. It works with the GOG and Steam versions of the game.
Original game bugs and issues that have been fixed or improved:
Game improvements:
As an FM loader, the emphasis is on ease of use and reliability:
Additionally some optional tweaks have been incorporated:
All tweaks are disabled by default.
The full edition includes the mods The Minimalist Project, The Collective Texture Pack (a.k.a. John P), "GarrAT" Garrett Animation Tweaks, Thief 3 Gold, Briefing Videos and a small mod providing updated font textures. Please see those threads or the included readme files for more information. The update edition only includes the SU patch and the SneakyTweaker tool. It provides a much smaller download in cases where the mods are unchanged since the last release.
Acknowledgements:
Tester hall of fame: Estel Randir, Adsk1, Acleacius, Abysmal, fortuni, Maruchin, Linda, noblehelm, Cigam, mensch, AluminumHaste, Depili, Kerrle, decayedmatter, DJ Riff, lowenz, Lolwutman, Corsair, bikerdude, Beleg Cúthalion, Child Of Karras, gnartsch, chrish, Pheonix, PsymH, Hiatus, tolsen64, Xarg, Zaratul, voodoo47, Lord Soth, scavvenjahh, scarcow and TreyM.
This patch builds on previous fixes and ideas etc. from the following sources: massimilianogoi, tolsen64, Hadley, NotCarolKaye, daremo, Xiaopang, New Horizon, Pheonix, Kerrle, lolwutman, swaaye and UCyborg... Face-eating warning borrowed from Voodoo47.
A huge thanks goes to le Corbeau for NewDark and FMSel, to John P, New Horizon, Beleg Cúthalion and mensch for permission to include their mods, and to the FMSel translators: gnartsch (German), Briareos H (French), raven4444 (Polish), DonSleza4e and Glypher (Russian). Thanks also to clearing, Lord Soth and Esme for file mirrors.
A good four years after the last release, version 1.1.11 is out. Throwing the better-late-than-never card, here's what's new:
The code patch and installer:
Here's a video showing the full range of multisampling settings, with those that should actually work marked "OK". Also shows the fixed unpaused reading mode, which will no longer whip the camera around when you exit it:
Lots of work this time has gone into improvements and fixes for the Thief 3 Gold mod, by Beleg Cúthalion and myself with contributions from Glypher. The main improvements:
In all merged mission maps, the map name as used on the pause screen, save games and loading screens now use the original strings and textures for the two original half-maps, as shown in the video below. Notice how the map title in the pause screen (below "Paused") has changed after running down the corridor:
Dividing the merged maps into sections was made possible by code patching done for the (very WIP) City merging project. It also solves a problem with map titles either being meaningful (i.e "The Cradle") for the merged map but then the changed titles would override third-party translations, or rather confusingly using the original titles (i.e. "Outer Cradle") everywhere in the merged map as it was in T3 Gold 1.3.
Here's another video showing some of the new stuff in the Inn mission, like the map playing and looking like the original on EASY difficulty (and in case you were wondering: yes, all the tutorial elements are still there - on EASY), then restarting on HARD to give a peek of the new AI. (On NORMAL, the map plays like the original but with tutorial elements removed.)
The most important fixes in this version of T3 Gold (view the entire list here) are:
The latter two issues were confirmed by Terri Brosius herself - it took a while but now they're fixed...
Here's a video showing a glimpse of the Old Quarter briefing, and also the fixed conversation in full. (During the conversation it's easy to notice that the new tweak disabling Garrett's idle breathing animation is active here.)
Thanks to Glypher for skin fixes including the Compendium fix, and for testing and suggestions. Thanks to lowenz and Athalle for translation work.
Apart from T3 Gold there are only minor changes to the mods: The Collective Texture Pack has an additional option to disable the tutorial elements (footprints etc) and the Fonts mod has fixed a bug with the options for individual font textures.
Get it from the files section. Note that saves from Thief 3 Gold 1.3 are incompatible with this version but the Update Edition can be applied on top of the previous 1.1.10 Full Edition - at the expense of the new T3 Gold options having no effect.
Pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.
An end-the-mission key combo, a bundled D3D9 wrapper DLL and more configurability and fixes for the Minimalist Project.
Fix for a bug in the tweaker's Minimalist Project playstyles option
Many changes, including one that makes very large maps possible!
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. This version includes the mods The Collective Texture Pack, Garrett...
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. Much smaller download for when there's no changes to the bundled mods...
Unofficial patches for the Thief 3 Editor: Have multiple independent editor installs, launch the patched game exe directly, generate IBT files easily.
Obsolete pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.
Command line tools for manipulating Thief 3 (and, in some cases, Deus Ex 2) files.
Crude tool for locating loot, keys and arrows in Thief 3 and (primarily) its fan missions. Be sure to read the readme!
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It's my first time playing the game with the version 1.1.11 of the mod.
- Training mission: OK
- Rutherford Manour mission: OK
- Exploring the City: Game start crashing when I'm passing Elizabeth. But the crashes are aleatory and I can move forward by saving game. I can't passing in a certain street without game crashing, but I have another street to pass.
- Pagan Sanctuary mission: OK
- St. Edgar's Cathedral: I can't start the mission because game crash seconds after when I enter to Stonemarket. I observed that if I run fast in another street, game don't crash, but when I approach to the cathedral, the game crash. Game unplayable at this point.
I have successfully started the mission of St. Edgar's Cathedral. I saw in a youtube video that to start the mission I had to be very close to the door of the cathedral. I quickly ran to the door and the mission was started without crashes.
The setup doesnt work, it always tells me that the 1.1.11 version was already installed, but it was not, it says that it'll have to be removed first, it asks me to continue, and i click yes.
An error message comes up after that, saying "Uninstalling the previous version failed: "The system cannot find the file specified".
I tried everything i could to fix this, but nothing works.
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So this is weird.
I had this mod installed and until recently, it worked alright.
Now, everytime I load into different zone, the game just keeps minimizing to desktop. I play on Win 10 in Fullscreen, and I never had this issue before. Only now, in last few days, the game decided to act ret*rded. And it's also seems to be random too, once the game will work as usual, and the other time it decides to minimize upon entering the next area.
And when I play on Borderless, while that goes away, I can't set my Brightness above 5, and the game ends up so dark I can barely see sh*t.
Where is the option to turn down the cut scene volume please? They are so loud, I can't even watch them! But I looked everywhere through the Tweaker app and can't find this option.
Does anyone know where it is ?
It's on the Other Tweaks page, near the bottom.