The Undisciplined Caitiff v1.4.3 Hotfix 1
PatchFixes the issue where NPCs at the beach house become hostile on site.
Begins the game with no disciplines. Your character is illegally sired and begins as an outcast without any knowledge of Kindred life other than what you get from LaCroix if you don't skip the opening cutscene or Jack if you don't skip the tutorial. Your background is Caitiff and thin-blooded. As Caitiff you begin the game clanless and inherit no clan disciplines or clan weaknesses. As a thin-blood you have some qualities of an Inceptor and through that eventually develop a set of disciplines unique to yourself. As a thin-blood your Insight is expressed as +2 Inspection
Very little changed except the surface is a false veneer of civility, and the street smarts to understand how to make the veneer convincing. Street smarts are represented as multiple permanent perks that the character begins the game with. As a counterpoint to starting with these perks the player selects one discipline at character creation and the other two can be purchased during the game.
As the name suggests, an adaptation of a character using V5 style thin-blooded alchemy, which is much more recent than the game. There is quite a lot of information for this choice in the UC_README file.
Mostly the same but without the V5 unique disciplines. Does have a type of "alchemy" and has access to and uses the alchemy equipment, but in a slightly different way. Also has a weak form of Blood Buff.
During the character creation process the player picks disciplines to play from a pool of 6 possible choices. This is the only character that has the possibility of transforming. Their background story is that they want to become a "small town prince" and for that they will need to be accepted into the Ventrue clan. This is however a player choice, not a forced action.
All playable and will follow the mod "story" to various degrees with very slight variations in places.
This mod is based on the Official patch v1.2, it does not use or contain any assets from any other patches or sources. I do however use resources distributed with the SDK that enable the mod to run from its own dedicated directory (Undisciplined_Caitiff).
The mod is not designed to use subtitles; however, subtitles can be enabled but be aware they are primarily the original versions distributed with the game and are not edited except where this mod adds content or alters content.
How much of the mod content a player experiences depends on their play style and how much attention they pay to what happens around them. For example, there are 10 variations on the Ming Xiao temple sequence, if they get the ending closest to the original they may thing the mod changes very little. Several more "examples" are given in the UC_README file if the player wants more info/hints.
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Fixes the issue where NPCs at the beach house become hostile on site.
This is full version of the mod and integrates/supersedes all previous versions/updates. Previous versions of the mod will need to be uninstalled/deleted...
Fixes a few issues if playing as Caitiff or clanless characters. Not strictly required if playing other characters.
You have the choice of playing a few new character variations, clanless, caitiff, thin-blooded, or City Gangrel. Three of the original clans, Malkavian...
not sure if this the place to ask but where am i supposed to find the alchemy equipment ? i am playing the classic thin blood and i can not seem to find anything no matter what i do .
Talk to someone who would know about blood magic, and don't do anything to **** them off :)
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is this mod have companion mod or i need to add the compmod to this mod directory? thank you
Does not have companion mod. Companion mod cannot be added by any simple method. Would require editing all the existing mod files that intersect to somehow merge the two files together.
How about not forcing to watch the fricking intro for the 999999th time? Also I got stuck in tutorial with Jack and the only option 1. I do not have a valid reply.
Sometimes, while wandering around the tutorial 1st area, it says that I was detected by my enemy and advances to the next area, but the doors there are always locked.
I am using this mod over a clean gog install, it seems something breaks the scripts?
Edit: I downloaded the latest GOG VTMB offline installer and installed it into my default GOG location, C:\MyGames\GOG Game\VtMB on a Win 10 computer. Then extracted the UC mod into that location, ran the UC mod installer script, and launched it from the desktop shortcut the installer script created, all per the UC mod directions. I encountered no issues with the scripts, dialog, or tutorial so I still don't know how to reproduce the issues you reported. FWIW this was the first install of GOG VTMB on this computer as all I had ever used up till now was Steam VTMB.
Thanks for the feedback. Version 1.4.3 is configured so player can skip intro after the game is run one time and creates a save file. After that the skip intro button should appear on character sheet every time.
If the skip intro button is not on the character sheet after the first time the game is run/makes a save then it is an installation issue, which might also be the cause of some other issues. Did you run the install script? Normally the install script will detect such issues and warn the player about them and offer to fix them. I guess the issue could also be if GOG is set to auto-update it might be replacing the files the UC installer deletes/changes. I don't have a way to test that.
If there is a Vampire/cfg/config.cfg file when you install the UC it needs to be moved/deleted before running the UC mod for the first time, which is one of the things the UC installer script checks for. If you have cloud saves enabled on GOG for this game that will also potentially break every mod, not just this one.
If you do have the skip intro button on the character sheet but want to force the game to skip the intro even on the first launch you can go into Undisciplined_Caitiff\SAVE and create an empty file named autosave.sav In Version 1.4.4 (in dev/not released yet) the skip intro button on the character sheet is not used and a different system is used where the player can skip about any cutscene including the intro.
If Jack has no reply in the tutorial, it means the Python interpreter is not running at all. I don't know how players end up in that situation, but it is more a game issue and not a mod issue. I know that using the launcher instead of using a shortcut to launch the mod causes this issue... as well as others... no sound, lost global variables... which is why I do not suggest players use it and the UC installer creates a shortcut to launch. If the player is unlucky enough to get such a failure on first launch of UC mod, the mod will likely be corrupted forever and need reinstalled, just delete Undisciplined_Caitiff folder and re-extract. If it happens after the first time the UC is run it should just affect that session, exiting and restarting will fix issues except lost global values, those are permanent and can only be fixed by loading a save before value was lost. FWIW using the launcher with the Unofficial Patch produces the same results/has the same issues.
I assume Windows operating system, up until last week I had assumed Linux Wine/Proton was Windows equivalent, but they are not. Some game functions produce different results on Linux Wine/Proton vs Windows. I do not have enough experience to know what all the issues are, the mod probably can be made to work under Linux but in my short test is did not.
There are a lot of bugs in the tutorial and again in v1.4.4 the tutorial has been replaced and I hope most of these bugs have been addressed. From your report I can't guess if it is a bug or some lingering issue from the way the mod was installed, my guess would be the latter though.
To avoid all the Steam/GOG pitfalls on Win 10/WIn 7, I copy from a clean install to a location I created, for example C:\MyGames\VtMB\... This way I avoid all the update/cloud/UAC issues as Steam/GOG are unaware of the existence of this game install so can't mess with it. The pitfall of this method however is with the game updating the system registry properly because if the original game was installed as administrator and the copy is made as plain user. In that case the game may try to run the game using the folder and scripts in the administrator install and not the scripts in the mod folder.
Bottom line, I don't have enough information to know exactly what the issues you are having stem from. A few players have reported the Jack has no valid reply issue and they all solved it, but most don't say how they solved it, a few said solved by reinstalling the mod.
Hi, Could I use this mod alongside with "Bloodline Extreme" mod to make the experience harder for a thin blood.
The short answer is no, the long answer is yes but it would require someone to do some integration work and developing some UC hard mode from scratch might be easier.
Hi, so I asked the creator of BE and they said I can merge with copy/paste the npc_template folder to UC to make it harder, will this work?
Yea I don't think doing that will hurt anything. I don't use any of those files and for the most part it looks like BE adds health to NPCs and a few trait changes here and there so that shouldn't hurt anything I can think of.
But I've never tried doing that swap myself so I can not say for sure, and neither version of the files in the BE mod matches the files I'm using. But my best guess is still that it worth trying.