The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project. © Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters, creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any financial gain from this project.
It's finally here! Our latest major update titled: The Guns of Nuln.
This update hosts a wide range of changes, new mechanics, new playable territory and balance fixes.
Please see our changelog below for more information. As before, installation instructions can be found on our Discord, we look forward to hearing your feedback!
Necromancer options during character creation. This will allow you to recruit undead units
from the new graveyard location within settlements as well as post-battle.
Current Version Changelog (TOR: 2.0)
Added:
New Empire State/Faction: Wissenland
Towns, Cities & Villages of Wissenland
Wizard Hall and Forges of Nuln special scenes
Master Engineer NPC & Questline
Purchasing firearms
Purchasing & fielding artillery in battles (sieges & field battles)
Four tiers of magic spells: Minor, Entry, Adept & Master
25+ New battle spells
New spell types, including: Wind, Vortex, Bombardment & Augment
Minor magic spells
5 full Lores of Magic: Fire, Heavens, Light, Necromancy, Dark
Players can specialise in one lore (Two if Vampire)
Intelligence Stat raises Mana & Mana regeneration
Two Magic NPC's: College & Dark Magister
Spell Book & Spell Management Ui
Skill book system: Books can be purchased from a Magister and provide points in relevant skills. Books are inspired by lore and contain a fitting lore description
New casting idle animation
Spell icons
Female Vampires
Demigryph mounts
Cultist bandits
Battle scene when caught raising dead in settlements
Regiments of Renown
Dogs of War mercenaries
Beastmen bandits
Range of new battle maps & Scenes
A range of armours & weapons
New main menu scene featuring the imperial foundry
Damage System that takes into account physical/elemental weaknesses and resistances including magic effects, buffs and debuffs
Magic Item UI on the Inventory screen
New main menu music
New logo
Overhauled campaign map & new playable area (Wissenland)
Completely reworked troop trees for both factions
Reworked clans for both factions
Reworked armours and weapons
Reworked character creation visuals
Winds of Magic no longer regenerates in Battle
Empire Secessionists are now Empire Deserters
Reworked bandits
Removed the Library menu option from towns, to learn spells one must speak with the new Magister NPCs
Chaos Portal Battle fixed (new scene, old one had terrain bug)
Various balancing changes both for individual unit strength and faction strength
Non-Magic users can now become magic users via Magic Aptitude Test (25% of success)
Other:
A whole range of bug fixes and minor changes that would take too long to list here
Installation Instructions:
Tor v0.2.0 - Guns of Nuln The mod is split into submodules, all of which can be found within the download folder from ModDB. Ensure your Bannerlord is on version 1.7.1.
If you need to upgrade/downgrade your Bannerlord to the correct version, do the following: Select Mount and Blade II via Steam, right click, “Properties” Ensure your Bannerlord is on the correct version/you are opted into 1.7.1 (if relevant) Download and extract the zip archive into your Bannerlord Modules folder just as you would with any other mod.
Please ensure you have Bannerlord Harmony installed as well. It is required. Nexusmods.com (Important) If you have a previous version of our mod installed, you must: Completely remove all old module folders Delete your shader cache from C:\ProgramData\Mount and Blade II Bannerlord\Shaders (delete both TerrainShaders and CoreShaders folders) Note: Please be aware that ProgramData is a folder hidden by Windows by default.
You have to adjust your Windows view settings to be able to see it When launching the game, use the following load order:
The Old Realms does not officially support any game changing mods other than Bannerlord Harmony (Which is required)
Bannerlord Harmony: Nexusmods.com
loading time is very.. very long for battles
Is this normal?
when you not have build the shader cache first (option in the Mainmenu, can take depending on you System between 20min to 90min+ ) then yes XD
The shader cache,should I every time run it before play this game? Many thanks for the great mod!!!!
Just the very first time you load the game!
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Read me pdf doesn't work.
The modules "The Old Realms - PreNative Module" and "The Old Realms Core Module" both have red exclamations and i'm not sure why, I have the necessary files and switched my game to the matching version.
Red exclamation just means its a modded file and not a base game file.
Well the game crashes after a moment the loading screen pops up however, I forgot to mention that, lol.
You need some mods. ButterLib and Harmony.
I stated I have the necessary files.
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Im getting a "not loading Modules/TOW_ProMative/bin/win64 shipping cllient/tow_prenative" Anyone know how i run it?
join the discord where we can help a lot better
whats the discord
Discord.gg
What is the proper load order of the modules?
Harmony
Prenative
Taleworlds Modules
Armory
Environment
Core
where do mods unreleated to this one go
unckeck them, unless you got a mod like wheel of time that changes one game code. then you need need delete your bannerlord file and game then redownload game.
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i have put them in the order and the game doesnt get passed the launch screen and crashs
Hi, and what crossbow and firearms are available at skill 0? I could not find any available at skill 0, I went around all the cities.
Hi!
Any1 pls write howe i can install this mod :$
So you can only play as empire and vampire correct?
An how do you increase you casting level?
Is it my problem, or you can not marry in this mod yet?
Hi the game keeps crashing when i try to load the mod. I get the ERROR message: Cannot load: ..\..\Modules\TOW_PreNative\bin\Win64_Shipping_Client\TOW_PreNative.dll
I really want to try this mod so if anyone could help then that would be nice.
Hi, try to check "Unlock" in the properties of TOW_PreNative.dll
(worked for me ;) )
(The path to access it is in ur question btw)
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download these mod and then harmony and move the files to modules in bannerlord files and make sure the load order is right
Nexusmods.com
if Environment above Armory then it's going crash
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Is Build Shader Cache suppose to crash at the end? Or if I try to build it again? I only have the needed mods enabled/installed at the moment.
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I have all necessary files along with I believe the correct load order and keep getting this error
Cannot load: ..\..\Modules\TOW_PreNative\bin\Win64_Shipping_Client\TOW_PreNative.dll
Would appreciate any advice or help.
Hi, try to check "Unlock" in the properties of TOW_PreNative.dll
(worked for me ;) )
(The path to access it is in ur question btw)
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Can i get a link to your Discord
Discord.gg
I dont know if this is a feature or bug but im unable to marry 2 characters while using this mod
Is there anywhere a tutorial for spells? like can i change my spells during the battle? and how to learn new spells? i play as a vamp and have a spellbook icon on the campaign, when i click on the spellbook and some spells show "can be learned" but doenst matter where i click i cant seem to unlock new spells :/
cheers! awesome work on the mod!
mouse scroll - change spells
you can learn new for money in town speak with withard there
ty, it helped alot! Unfortunately when i ask him about "i wish to grow stronger and harness even more power,how can i do this?" then i get a quest "Practice Spellcasting" but 100% of the time when i leave the magister game crashes! i tried everything but i cant get that quest and leave the magister without a crash :(
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try dont use any translate,i hear that crashed cose it