The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Adds the quick action wheel to Anomaly.
Quick Action Wheel allows you to quickly use items, attach weapon mods to guns and select devices\grenades, it supports way more items than quick use keys and is intuitive to interact with.
Overrides the default anomaly ammo wheel with QAW
While addon could work without MCM, I HIGHLY RECOMMEND you to get it, as you will not get full experience otherwise.
For scroll to change tabs to work you need Modded Exes of version no older than 09.12.2023.
All modded consumables, attachments etc. should work out of the box.
Aoldri - I used his Anomaly Radial Menu framework and edited it for my needs
Maid - texture for the MCM and other misc textures
Additional thank you to all our supporters that gave me their valuable feedback while I was making this! It really means a lot to me.
1.0.0 - Initial release
1.0.1
- Fixed long press option getting ignored if hold is active
- Added wheel clean up if section for the item that was previously there no longer exists
- Fixed BaS kits getting detached infinitely and spawning copies
2.0.2 - PLEASE RESET TO DEFAULTS IN MCM IF YOU'RE UPDATING
Features:
- Mag and ammo wheel
- Slot switch wheel
- Ability to add gear to wheel (you need to have gear in the slot, later gear will always go to that slot), only works with manual page (first one by default)
- Quick use key override (overrides the vanilla keys with shortcuts to tabs)
- Counters for uses on consumables
- Clicking grenade while already in slot sets it as active item + counter of grenades
- More functional ammo wheel
Fixes:
- Changed how item cells are scaled, now it should work better with addons like Utjan's Item UI improvements
- Fixed big icons getting cut off
- Fixed some rare crashes
2.0.3
- Right click crash fix
- rus locale crash fix
2.0.4
- Updated mags integration to work with new mags redux. Tick Old Mags Redux compatibility in MCM -> QAW -> Misc. if you're getting a crash or update mags from github
2.0.5
- Fixed right click crash
Average
9.880 votes submitted.
v2.0.2 is out! Please make sure to reset to default settings in MCM (MCM -> QAW -> Tab Settings -> Press defaults) if you're updating! Otherwise ammo wheel and some other things might not work properly
If you're getting a crash when changing mags - Tick Old Mags Redux compatibility in MCM -> QAW -> Misc. or update from mags github
This is awesome! I saw a preview on youtube a while back and was really excited waiting for this.
Try to make a bad Haruka addon challenge
Difficulty: Impossible
Choosing nades does nothing when I have something in hands, in the tab of weapons mod there is upgrade set to be used that is currently on the weapon. For example now I have remington with mod3x gen and I can use this kit in the wheele that results in spawning another same kit in my inventory everytime I press it. Other than those small issues it is ******* awesome.
Grenades get put in slot, just use quick grenade key. As for kits, I don't really use BaS to have noticed, might check it out.
Cool!
can slow-mo / bullet time effect be aded, when the wheel is opened?
It's already a feature check QAW on MCM menu.
someone already did ask for this before moddb relase
yes it was me
My boy!
Woohoo. BHS replacement next please. :-)
Awesome mod !
Great job !
Hello, Made an account to say what an awesome mod idea but I am not able to use the manual mode in order to add most weapons and the auto modes are not picking them up either
I didn't do weapons support, as it's just cheaty. Supported items are attachments, grenades, consumables, devices. Weapon icon is for attachments
what about pda support??
You really only have one pda on that slot at all times and that thing already has 3 binds on its own to open it, is there really a need for another way to switch to it?
hm. perhaps it can be optional? because right now the player can forget which slot have the weapon in player's hands.
And mid the fight you dont know which key you should press to switch to other weapon: 2 or 3
Super Cool!
Huge
Addon of the year !!!!!!!!!!!!!!!!!
When I installed it it told me that it gave me some substitute in the "Molotov Cocktails" mod, I don't know what the reason is but the fact is that it gives me an error when I add something to the quick action wheel and then I try to open it.
Well, I removed the Molotov mod, and I get a "haru_arm" error, so I don't know what this error is.
I can't provide much help without log. I tested molotovs on my end and they work perfectly fine with the wheel.
No problem, my mistake was that I did not install the Modded exes, I tried it and it is spectacular, thank you very much for bringing us this shortcut/help
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awesome mod :D 10/10 for me
is it possible to make it work better with BHS? :D I mean, if you hover over a medical item in inventory, it will show the player on the BHS indicator what that certain med item does to your HP, if you could implement that into the wheel it would be awesome. so if i open the wheel and hover the mouse over a medical item it would show me the effect on the BHS in the bottom left corner :D
Or perhaps the same with Mags :D another "page" for mags added to your belt, so you can change between mags. Because the ammo change wheel only recognises the very top ammo type in a mag
Thanks man! Appreciate the posivite feedback. As for your suggestions:
1) Making it work better with BHS - definitely not gonna do that. BHS itself needs to work better first, it's a huge mess and none of the forks fix its fundamental flaws. Also I'm currently writing my own limb health system from scratch and I'd like to focus on that (you can check how it looks on my YT).
2) Mags wheel - might do it in the future, was considering it myself.
haha okay thank you for the answer :D
<3 Harurururururu i really like it
good stuff
is it me or the mcm option long press does behave as the short one?
I was trying to make work both my B binding (lower weapon) and hold B (to open weel) but I cannot
Nevermind, I figure out. You have to untick the Hold settings if you want to use the long press (hold B to open the wheel)
Fixed, please test
replaces device selector key for me
a must have!
Имба мод но возможно ли чтобы можно было через это меню доставать пистолеты? Что бы можно было наконец то удалить аддон про оружие в слоте бинокля и сменить moder ui на gamma ui
I'm using it with GAMMA and it's a gorgeous addon!!! Totally love it.
Hello
First of all 10/10 this mod is a must have
but I have a problem. Since the last update I can no longer see the category icon in the middle of the wheel!
best regards
Hi, I changed nothing in relation to category icons in the update, check MCM (QAW -> Tab Settings) and see if dynamic tabs are actually enabled and assigned. Manual tabs don't have category icons for obvious reasons.
my mistake, now it works^^
Thanks
Is there a slow motion option yet for this? That way I'm not getting slapped with the wheel open lol
In settings
Hell yeah thanks bro!
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Functional and based mod, would like to know if weapons will ever be added to the wheel, this way i could switch my secondary slot between knife and pistol without opening the inventory
Also a question, i could be my load order, but i don't see the option to remove items from the "custom" wheel, valid items are added fine but the option to remove them isn't there, another thing, doesn't seems possible to disable the "custom" wheel if one doesn't want it, reducing the number of wheels in the MCM just remove some of the default ones
1) Don't plan on weapons, I think it's unbalanced.
2) Change tab numbers for dynamic wheels instead
Hello, I don't know if it's part of the addon but while using first aid kits and different medications (which I added to the selection wheel manually) I was able to use 3 items canceling the FDDA animation (when using a first aid kit I could open the selection wheel again while the actor performed the healing animation and could cancel the animation using another item) doing this caused the "Busy_hands" bug to be triggered causing me to not be able to do anything or change weapons,I have noticed this in the map debug (fake_start map)
Is this possible with the addon on purpose or is it accidental?
FDDA bug
Please add weapon support for the wheel.
Crash Report:
Imgur.com
When is the R1500 Rangefinder released?
I'll work on finishing it after I'm done with other big project of mine.