Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. IS 2.2.1b focus on Britain and France, adding two periods so as to allow an evolution of the uniforms. IS made also a large rework on the visual and sound aspect so as to make ETW as enjoyable as last TW games. The CAI and BAI are totally reviewed, the Great Campaign is now really more challenging, and it will be difficult for you to impose to the World your imperial splendour.
The Fourth Anglo-Dutch War and the political & military indecisiveness of stadtholder William V have become grounds for a looming civil war in the Netherlands. Ever since the Glorious Revolution of 1688 the House of Orange has shown its true colours of wanting dynastic and hereditary rule over the United Provinces. With William V's Anglophile views and his wish to centralize the political power his father was granted during the War of Austrian Succession, the stadtholderate is slowly turning into a monarchical pawn for the great powers surrounding us. Our embarrassing military display against the British on the African and American continent and likewise the Indian subcontinent uncovered the gross negligence, corruption and ineffectiveness in our empire. Spending has been going into the wrong pockets and the utter disrepair of our naval forces following the sham victory at Doggersbank has shown that although the Staatse Vloot is still a force to be reckoned with, it is a shadow of its former self. Our supposed ''alliance'' made with France during the American debacle has shown us that we cannot stand on our own two feet without the assistance of foreign nations. The Brest Affair has shown our military indecisiveness in the face of foreign allies and has been grounds for our international isolation following the Paris Peace Treaty. With Britain gaining free trade passage in the East Indies we have lost our overseas monopoly in the Spice Islands but warm relations with the new parliament in Britain has made an alliance a possibility. William V's marriage to Wilhelmina of Prussia made way for good relations with the Prussian Kingdom and secured our German holdings in the Holy Roman Empire. The Austrians however, smell our weakness ever since we entered the war with Britain. They're looming on our doorstep ever since they nullified the Barrier Treaty in 1781, now moving to open the Schelde with force if necessary. So, after our position in America and Asia being returned to a form of stability with the French handing us our crucial colonies back our European position remains uncertain. Patriotic Excercitiegenootschappen (Civil Militias) are being formed and are roaming the countryside in defiance of the undemocratic antics of the stadtholderate and are becoming a thorn in our side. As the country steers further into instability the future lies in your hands to decide to continue the status quo or defy either the general populace or the stadtholderate institution. Act decisively, before we turn into a mere pawn in a chess game.
Dragoon of the "Garde Dragonders" and Officer of the "Hollandse Garde":
Officer of the "Hollandse Cavalerie" and Fusilier of the "Oranje Lijninfanterie":
Fusilier of the Swiss Infantry and Grenadier of the "Waldeck" foreign Infantry:
Grenadier of the "Exercitiegenootschappen" patriotic militia, notable for their role in the 1787 Patriottentijd "rebellion" and Fusilier of the "Schutterij" militia, the old (Orangist) militia of the Netherlands:
Dragoon of the "V.O.C. Dragonders" and Swiss Regiment de Meuron (1795), in service with the VOC:
(Please note that all of the presented units are still WIP and might be changed in versions after RotR 1.3)
Stadhouder: Willem V
Staten-Generaal:
1. Raadpensionaris: Pieter van Bleiswijk
2. Thesaurier Generaal: Dirk Rudolf Wijckerheld Bisdom
3. Hoofdschout: Abraham Calkoen
4. Kapitein Generaal: Lodewijk Ernst van Brunswijk-Wolfenbüttel
5. Advocaat Fiscaal: Joan Cornelis van der Hoop
6. Bewindhebber van de W.I.C.: Jan Bernd Bicker
7. Gouverneur Generaal van de V.O.C.: Willem Arnold Alting
Opposition:
1. Engelbert François van Berckel
2. Carel Wouter Visscher
3. Hendrik Daniёlszoon Hooft
4. Adriaan van Zeebergh
5. Pieter Paulus
Also, we added updated flags for the campaign and battles. Have a look at how the colonel's colours for the United Provinces were created:
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
Today's blog is all about Poland! So take a look at what will be in our next upcoming update.
We are searching for new Beta-Testers. Apply today!
This is our newest blog on the road to the Rise of the Republic v1.3 release.
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
This submod simply makes unit formations tighter.
This file is the version of RotR 1.2 with the launcher. Install instructions are in the description.
This is the file you need for a manual install. Installation instructions are in the description.
This little submod for RotR 1.2 (and only RotR 1.2) allows you to play with all factions with are present at the startup on the campaign. Installation...
Unlocks most functioning factions in the Imperial Splendour: Rise of the Republic Campaign.
Where are the Pirates Faction?
Were they removed from the Mod?
Yes, they were removed because in our time frame, pirates weren't a thing anymore.
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Will there be a napoleonic version of imperial splendour? that would be cool!
What do you mean exactly? A port to NTW?
How to use fire ships how to make exploding
Manually firing a broadside does the trick;)
download RotR 1.2 link doesnt go to the correct page to download 1.2 version.
I just checked it, it leads to the download section of our website, as it should.
Hello developer, could you help me with one thing? Your mod is spectacular, but I wanted to be able to play other mods with just one detail!! I really wish to had the same musket and bayonet models as your mod!! Could you help me, please? I need to play with these same models
Well, it's rather complicated to do this. Do you know how to work with MS3D UU3D?