"Chicks dig giant robots." -Megas XLR, opening theme.
Eh, this is more or less a collection of random modifications I'm doing to Generals in my spare time. The release will come quite soon, though yeah, the main attraction really comes from the giant robots cobbled up from different models and held together with chain tool. Other than that, there will some minor changes to the factions, so eh. ~precision_bomber
File Link: Moddb.com
For a Genlauncher-Compatible release, open the description of the link above for instructions.
Now officially added to GenLauncher! Go get it~
Hey folks. precision_bomber/ Zatsupachi /dracmeister (depending on where you know me from) here.
I've working on this joke mod for quite a bit now and this update means A LOT to me, since it's going to be the last major update on foreseeable future.
This doesn't mean I'm abandoning this mod completely and I'm still going to do updates time and time again for various bug fixes and patches on things that are brought up to my attention. This ALSO doesn't mean that there will no more major updates, just that they're gonna be less frequent, and updates will be very minor tweaks here and there.
If anything this mod will not be a priority task anymore for me so I can work on different projects more actively, I'll still return to this mod if I have something fresh to offer.
Anyway onto the update:
-The Anti-Giant Robot Units-
Armor General gets Arch Angel from the Airfield. This one's already been featured in the previous update and it's relatively unchanged here.
Drone General gets the Spectre, an mini-Spectre Gunship. Drone General also has the Queen Drone, who now has an upgrade to make it into an Anti-Giant Robot Unit with an High-Yield Nuclear Device it detonates upon death.
Laser General gets the Subdeus Machina. It's a heavy tank with plasma weapons and Prism Towers.
Defense General (formerly Humvee General) gets the Enforcer. It's Mobile Barracks and Bunker.
Artillery General gets the Shin-Ymir. This also was already featured in the previous update, it's a mobile bunker hovercraft.
Dragon General gets the Steel Golem, it's a mobile defensive wall, it has a lot of utility and defense-oriented tricks.
Gatling General gets the Archon. This one is a bit of a secret unit that you'll have to figure out how to get. There's clues in the mod on how to get it.
Nuke General gets Atomic Skipper, it's an invisible hovercraft that doesn't provoke aggro when revealed.
Truck General gets the Heavy Assault Truck, it's a modular truck with various weapons that can be attached to it.
Chemical General gets Cloudkill, a heavy assault blimp, built from the airfield.
Demolition General gets the Fireball, it's a big ungga-bungga tank, I like it.
Buggy General gets Phantasm, another GLA Airfield unit. It's like Atomic Skipper in where it doesn't provoke aggro but on top of the fact that it's never goes out of stealth unless it uses its missiles.
-GLA Airforce-
All GLA Factions get an Airfield now, not just Truck General. That means All GLA Armies now have their own unique take on airforces, they have wider variety than the Chinese factions funnily enough.
-Generals Powers-
All Generals now have a set to call their own. And a unique 5-Star power for every single one.
Information of these in the changelog.
Armor General: MOAB
Defense General: EMP Clusterbomb Carpet
Drone General: Fuel-Air Carpet Bomb
Laser General: Ion Cannon Strike
Artillery General: Artillery Barrage Lv4
Dragon General: Napalm Strike
Gatling General: Doom Drop
Nuke General: Scorched Earth
Truck General: Nuke Truck Surprise!
Chemical General: Anthrax Bombs
Demolition General: Angry Mob Ambush
Buggy General: Random Stolen Power
Other Shenanigans:
If you follow me on YouTube, you'll see some of funni testing videos, here's a bit of explanation on some of them.
This is the Sledgehammer, in the Truck General Airfield, jt drops Bomb Trucks on the target.
These are Jetpack Terrorists, they're exclusively for Demolition General. They fly to their targets with their "jetpacks." They have an evolved form on the Airfield called the Enlightened where they ride SCUD Missiles.
Angry Biker Mob, or Biker Gang, as referred to internally. Exclusively for Buggy General as a replacement for the Angry Mob, now at the Arms Dealer.
--And that's most of it! The rest you'll have to see for yourself, please don't be shy in reporting any bugs or errors you encounter, PLEASE read the changelog for known issues so we can avoid redundant reporting.--
This briefly talks about the upcoming update to Giant Robots Edition v1.001!
Huzzah! After several weeks at a time over the span of a few years.
This the progress report of the GLA side. And the added content as well as a bit of a discussion on the following weeks to come.
Possibly the final update that adds a lot of major things! Doesn't mean I'll stop updating this though~! If you want the AI to utilize the new things...
The first official release version of this mod! PLEASE, READ THE CHANGELOG FOR THE DETAILS! ~precision_bomber
Cirno Day Update! It adds a few things and fixes a few! Read the Description for more details! EDIT: WHOOPS I FORGOT TO REPLACE THE FILES ON THE INITIAL...
To install, just extract the contents of the zip file into your Generals Zero Hour Directory!
Hey man, I've been wondering to take a look at a list of soundtracks you used in the mod.
hello im sorry but is there anything you can do for hotkeys im used to default hotkeys and it's annoying for me and few other players to play with custom hotkeys please do something
Ooh. That's a bit and a half.
The hotkeys are laid out in a nearly continuous manner.
As per command card layout:
[R][T][Y][U][I][O][P]
[Z][D/C][F/V][G/B][J/N][K/M][L]
There is some variance on the second row so there's that bit. I wanted to create a more consistent-to-UI set of hotkeys and unfortunately there are some keys I can't use because some of them are hardcoded like [H] (Home/CC view) and [X] (Scatter).
I'll see if I can put out a patch that'd be more consistent with regular hotkeys.
Fantastic mod! Please keep the updates rolling :D
Yo this mod is rad.
AI can't use explosion general's bomb truck
Yeah. Unfortunately, the Recursive Bomb Truck is a bit annoying to script around. I have an idea for a hotfix but I'm going need to extensively test it.
Truck General will also use Nuke Convoy Truck 5-star power but does not detonate it, fortunately enemy units auto-attacking into it still yields the nuclear explosion.
hello may i ask if when will you give us the challenge mode
I don't know myself.
I kinda wanna move on to other projects and restart some of my neglected ones. Though there is a campaign and challenge planned, just don't expect it to be very soon.
i almost ended all my enemies but it crashed
Were you playing against 7 AIs? Or have more than 4 AIs? Or were you playing agaibst at least 1 Defense General who've managed to gather multiple EMP Missiles? I'd love to know if you can recall what has happened so I can address it.
If it's too hard for you to recall or whether ir not you can recreate the crash, or if the crash is inconsistent, then I'm sorry, there's no known fix yet for it
hello my first crash is, in 1 vs 4 my team is the US airforce, my enemies are all dragon general.
second crash, 1v2 my team is air forve vs dragon and nuclear. it crashed right after i want to end all my enemies.
Hm. What map were you playing on?