I've spent so many hours to make my own version of Battlefield 2 which looks like an upgraded original battlefield 2 for playing in Co-Op and Singleplayer with better mechanics, effects and FX. It is not a mod with many new vehicles, maps or something like that.
A lot of modders and their works made this possible.
Special thanks to Development groups of Heat of Battle (Heat of Battle), Project Reality (Project Reality Team), BFHD (Barr3l Rid3r / Bull3t Productions) mods and all those who created, edited and added custom guns, vehicles and skins addons to the battlefield 2 modding community (like: marxistguy, Penguinhh2345, -Fl4m3s-, ~M~I~Å~O~S~Z~, DICE, Develop013, Chuc, EnemySniper, Eversmen and many more). I owe you all for your hard works and my job was mostly editing or completing your creations.
This mod will be uploaded soon for free download, install and enjoy it. There is no plan for future versions or adding and developing further or making money with it.
List of Important Features and Changes:
7 factions including US, SEAL, EU, CH, MEC, RU and MEI with almost their unique vehicles and kits
Advanced missile and weapon systems based on works of Heat of Battle mod
Better maps with better visuals and new factions fight each other
Working Dynamic Indications and Medals for multiplayer coop and singleplayer
Destructive environment and vegetations on all maps
Better bots strategy and game play (use of vehicles and weapons and etc)
Commander Auto Artillery plus working supply and vehicle drop for squad leaders
Better effects, sounds and animations
Soldiers Health Regeneration and fire extinguisher system for aircrafts
Fixed F35 Bots Take off on aircraft carrier (finally after all these years - not 100% but works most of the time)
Bots use AT Mines and Claymore Mines now
Bots in second seats of aircrafts use maverick missiles on ground targets
Bots can use hellfire missiles in conjunction with turrets on helicopter gunner seat
Bots will engage targets using helicopters gatling guns and turrets
And the most important part was Optimizing and fixing a lot of objects and codes to make it nearly NO CRASH or CTD at all.
List of every vehicles:
Aircraft jets:
F-35B (US, SEAL)
F-18 (US, SEAL)
F-15 (US, SEAL)
A-10 (US, SEAL)
Eurofighter (EU)
AV8B Harrier (EU)
Su-37 Terminator (RU)
Su-39 (RU)
Mig-29 (MEC)
Su-34 (MEC)
J-10 (CH)
Su-30Mkk (CH)
Q5 Fantan (CH)
Helicopters:
AH-1Z Viper (US, SEAL)
AH-64D Apache (US, SEAL)
AH-6 Littlebird (US, SEAL)
UH-60 Blackhawk (US, SEAL, EU)
Eurocopter Tiger (EU)
Mi-35 Hind (RU)
EC-635 (RU, MEC)
Mi-17 (RU, MEC)
Mi-28 Havoc (MEC)
Z-10 (CH)
WZ-11 (CH)
Z-8 (CH)
Tanks:
M1A2 Abrams (US, SEAL)
Leopard 2 (EU)
T-90 (RU, MEC)
Type-98 (CH)
AAVs and APCs:
M6 Linebacker (US, SEAL, EU)
LAV-25 (US, SEAL, EU)
2K22 Tunguska (RU, MEC)
BTR-90 (RU, MEC)
Type-95 (CH)
WZ551 (CH)
Light Vehicles:
Humvee (US, SEAL, EU)
Desert Patrol Vehicle (US, EU)
Ail Desert Raider (SEAL)
GAZ-3937 Vodnik (RU, MEC)
Nanjing 2046 (CH)
FAV Buggy (RU, MEC, CH)
List of Maps (all coop 64):
EU CH
*FuShe Pass
Songhua Stalemate
EU MEC
Mashtuur City
*Operation Road Rage
EU RU
*Highway Tampa
US CH
*Dalian plant
*Dragon Valley
*Midnight Sun Day
US MEC
Strike at Karkand
*Operation Clean Sweep Day
*Gulf of Oman
US RU
Sharqi Peninsula
*Wake Island 2007
*Zatar Wetlands
SEAL CH
*Midnight Sun
*Daqing Oilfields Night
SEAL MEC
*Operation Clean Sweep
*Gulf of Oman Night
SEAL RU
*Zatar Wetlands Evening
*Wake Island 2007 Night
MEC CH
*Daqing Oilfields
Operation Harvest
RU CH
*Kubra Dam
Operation Blue Pearl
US MEI
Road To Jalalabad
* Maps are all out war maps with air and ground vehicles in them, rest are urban CQB maps with limited ground or air vehicles.
Hi everyone, hope you are fine and having good time.
During tests of singleplayer and coop multiplayer, I've encountered some small and big problems :D, good news is 0 crashes in singleplayer but had a lot of bugs and crashes in multiplayer which managed to fix all of them so you will be fine if you follow my instructions after release which will have a video dedicated to it. I know you are happy now but it's not completely good news because some contents HAD to be removed for stable multiplayer experience, that's why I decided to release the mod with a switch for singleplayer and multiplayer coop with a single click. let's see how final version looks like and what changes happened.
Multiplayer Co-Op:
Everything in singleplayer version is present in multiplayer BUT with limited destruction (No vegetations, No Houses or similar, No Barracks, Factories, etc)
Destruction in Co-Op includes only these: all kinds of Fances, all kinds of Walls and some military objects like vehicle shelters and towers (communication, floodlight and military mast) plus some barrels and some of the boxes
Full support of dedicated server to play alone or with friends with WORKING ARTILLERY and drops (no visual bugs for clients), I knew you would ask so I mentioned :)
Unfortunately for now aircrafts (jets and helicopters) fire extinguisher not working in dedicated server. It works as listen server btw. (working on it, hoping to find a workaround)
Artillery has some small visual differences from singleplayer version in order to work in coop without bugs. (No Blue/Red signal smoke and strips which are visible in below image of Singleplayer version)
Singleplayer:
No dedicated server support when playing singleplayer version (can't be fixed, you can still use dedicated server in coop version with limited destruction)
Gameplay:
Destruction of nearly everything (based on works of Penguinhh2345 and CHPower mod devs), edited one by one and made them to take damage and destroy only by explosions and heavy shells, not some small firearms like rifles or pistols and similar. (watch the new uploaded video)
Trees are rammable by heavy vehicles and with enough speed. (watch the new uploaded video)
Updated materials damage table.
Added Switching guns for some kits of every nation. (watch the new uploaded video)
Added unique A10 Thunderbolt behavior which will BRRRRRRRTTT... some ground targets in addition to bombing runs :) (watch the new uploaded video)
Bot Air jets will engage in dogfights using cannons a lot more instead of insta using air to air missiles (missiles still present) - this results in more air action (helicopters and jets) for maps.
Changed all vehicles physical stats to their real stats with some modifications to make them not break the game xD. (weight, engine, handling)
Bots will use Claymore Mines and AT Mines better (they don't kill themselves now most of the times and will not chase their target across the map with mine in hand and not using guns)
Mines will not detonate on friendly units. (It's better this way)
Artillery and drops always worked in singleplayer without any problems and still works.
Bots behaviors and gunplay improved further.
Maps:
Small fixes, everything is fine now.
Graphics:
Two different in game graphic settings preset will be available to use, one with highest setting and another with lowest settings possible that works and won't crash or create problems. (Sorry but you can't set everything on low, it just won't work that way)
My made from scratch Reshade preset is included in mod and is optional to use. (Watch the new uploaded video for comparison with vanilla)
Rest is as I already summarized in mod page.
Oh, you can watch my new uploaded video on my YOUTUBE channel (link on my profile - Contact/Homepage) for now. will transfer it here later on.
Special Thanks to testers: ftr33uc, Kill.Zainos and AVA
Installation and usage Guide of Battlefield 2 Co-Op FEAR Edition Mod. Standalone version
Hello!Since you mode is working online i have a question for you, Iām trying to launch my dedicated server with a mod, but bf2_v32ded crashes at around 30%. Since you have had experience, do you have any advice for me? When I run a dedicated server with vanilla bf2, everything works fine
Hi, are you trying to run dedicated server with destruction? dedicated server only works with limited destruction coop version and fully tested with no problems.
how to play with friends with local network
Same as BF2 without mod. Nothing changed there.
Hello my dear friend, please tell me when you are going to correct the imbalance among the factions, I will especially emphasize the dominance of the ALLIANCE forces over the RESISTANCE (MEC, RU, CHINA). Please pay attention to this defect. And what about the effects - it's cool done and I've wanted this mod for a long time. Please resolve the issue of the imbalance of forces, it infringes on the political and national views of a person, thank you.I waiting updates/a bad translator)))
hmmmmm, as far as I played many many rounds, there is no dominance on the ALLIANCE over RESISTANCE but only SEAL is an exception and I can agree on that. That imbalance on SEAL is because of the weapons bots use which are far superior than other teams (even US itself) and I won't nerf weapons because of this. (If you want you can change Anti Tank missile of SEAL AT to US one yourself - will make a huge balancing difference)
EU US RU MEC and CHINA are already well balanced in my opinion and in my plays we even lose matches playing coop with 2-3 players on one team and bots on the other team as 24 v 24 matches on highest difficulty.
Most of the time, outcome of the match will be based on strategic points on the map and the team who keeps it under control.
Plus, each map has its own characteristic and can be favored by Defending or Attacking Side.
Are there any co-op servers or anything to join, like BF2hub?
Thanks man šš
hi everyone, tutorial video uploaded on youtube, moddb and nexusmods for those who have trouble installing and running the mod.
Hope you enjoy playing ;)
I just tried it, but it crashes at 15% :(
Probably you extracted in your system Drive (C:\) extract in some other drive and do the steps. otherwise there is a problem with your operation system or your account which won't let changes to be made.
Size of Battlefield 2 Folder after doing same as installation guide should be around 5.6 GB if it's around 5.1, there is problem on your end.
Yes my mistake, I dumped in another folder asside an existing bf installation in program files, the bats didn't have permission in that directory initially.
Apologies.
Man this is great, can't believe it.
I've spent about an hour playing this now and even ran it with Hamachi for a lan coop test, works amazing, it's next level, I edited the AiDefault.ai and botnames ai to have about 90 bots and it works amazing. I can get supply and vehicle drops, but yet to see an artillery so far from ai commander, does that only work with dedicated?.
artillery works both singleplayer and multiplayer and will be auto cast by commander script on cooldown (but to do so, both radar and cannons must be working - not destroyed by enemies)
I should mention that in multiplayer, artillery will not have red and blue strips attached (due to limitations of multiplayer) so it can be mistaken with airstrikes or something else and unfortunately it doesn't have kill messages.