For people and teams developing mods and games with Valve's Source engine.
This is a very simplistic developer textured map...
It is a room sized 256x256x256 units, using an expensive 1-unit definition for the floor lighting grid.
The 2D skybox is sky_dust, accompanied by abstract musical stingers in the background playing at random intervals.
The map was inspired by "The Beginner's Guide", my purpose for it is to place an info_text describing every map I failed to complete into this room.
Well, you've got Hammer's basics down, at least.
Once you know how to make cubes then you pretty much nailed everything Source has to offer.
good work, realer smaller shadows.