Движок: Xash3D
Жанр: Пародия на Half-Life, антинаучная фантастика.
Сюжет: Вы - учёный в сверхсекретном научном комплексе. Ваши коллеги - особенные люди с нестандартным мышлением, которые могут уничтожить мир, не дав успеть это сделать другим.
РЕЛИЗ: Скачать MIR Intro (277 Mb)
Enable textures on Intel HD Graphics 3000: 1. Download emulator of opengl32.dll x32 or x64 2. Download Mesainjector.exe 3. Place both files into folder where mir.exe located. Drag and drop mir.exe on to Mesainjector.exe 4. Enjoy! 5. If you need console - create an .bat file with next contain: Mesainjector.exe mir.exe s-dev 3 -console +sv_cheats 1
Чтобы включить отражения наберите gl_allow_mirrors 1
Внимание! Это понизит фпс ровно вдвое, тк отражения реалтаймовые. Для того чтобы повысить фпс рекомендуется не включать отражения, а если тормозит совсем сильно - попробовать отключить траву набрав r_grass 0
Духовно поддержать: Money.yandex.ru
Engine: Xash3D
Genre: Half-Life parody, parasci-fi.
Plot: You are a scientist in a Russian top secret scientific complex. Your colleguaes is a special people that can destroy the world or (and) save it from destroying by some one else.
RELEASE: Download MIR Intro (277 Mb, for now Russian language only)
For enabling reflections type gl_allow_mirrors 1
Warning! This action will lower fps twice, because reflections is realtime. If you have low fps you can type r_grass 0 - that command disable grass, and fps a little grow up.
Interim results for today:
1. Thanks to the efforts of Nemyax, we have a second editor - Blender. The first one is not yet available, it will be written by Uncle Mike (developer of Xash3D/XT/NT)
2. Porting of resources from the old MIR has been completed. I had to manually assign thousands of materials, and convert all the models into the .blend format, because they can then be easily pulled out from there and converted to any other format (for example, .csm, which XashNT works with).
3. Now you can start porting levels “with a clear conscience”, because previously this was technically impossible, from the point of view of the availability of source formats for editing (those who compiled mdl will understand). Now exporting all geometry is done in few clicks - export models, and export .map
4. XashNT currently has high performance and stability, providing a wide range of lighting options. Ahead is work on the logic: scripts and entities, so that everything runs and runs as before, and better.
5. Acid elements in the screenshot from blender - a representation of models with skin. Of course, there is no ideal WYSWYG, but at least there is a preview of the lighting. Working with fields is not much different from what was seen in J.A.C.K.: working with geometry is different. Now this is a meshwork, brushes are used only for technical purposes: triggers, skyboxes, portals. The collision is also mesh.
Development status on <CURRENT YEAR> and further plans. Warning! Long post. Previous was deleted, and i'm not sure why: violation or just not that button...
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а как скачать не интро?
Не интро не существует.
а как мультиплеер запустить ??? для тупых
Режимы "Гопники против Сколково" и "Захват Красной Кнопки" пока ещё в глубокой разработке, так что никак :D
Hey, this seems really cool, do you know how to change the language,
Or it it just in russian
сколько раз переигрываю, всё ещё ништяк
этот мод топчик
(buried)
russia is a terorist state!
Shame.
fuuck you
Ну заплачь
Поплачь свинка