Until We Die
Real Time StrategyBecome a leader In Until We Die, you directly control your wards. Decide what's important for surviving in an extreme environment of the post-apocalyptic...
Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.
Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.
Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.
Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.
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Greatly enjoying this game and what it has to offer thus far. But the wait continues for the grander vision of this game. It could last generations if coop or multiplayer skirmish is added as was said before in the community and during the beginning of the early access.
- Map Generation, Biomes? Greater Customization in Survival.
- More Unit Types, Enemies included.
- Alternate buildings for generating resources such as food etc.
- Potential Weather? Hazardous or Ambient.
- Mod Support.
Other then those suggestions, it's a fairly outstanding game in the genre, continue the great work.