Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.

Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.

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We are pleased to present you a 10-year project that was created by one developer.
The co-developer was responsible for translation, description, canonical accuracy, and some ideas.



The principal idea and reason for creation is to follow the canon.



The mod has automatic features of units and processes. Some units and processes function automatically. It is highlighted in bold.


This modification offers the new systems:

  • Food System

Farms and Slaughter Houses produce food.

Hunger occurs if you do not have a Farm or Slaughter House. The effects of the hunger increase over time, just like in the real life.

At first your warriors will be slower to move and fight, then they will slowly die.

You need to build at least one Farm or Slaughter House to make the hunger disappear.

The original does not have a similar system. You can keep even a large army without a single Farm/Slaughter House.

If you are playing as Darkness, a hungry troll will look for an orc to eat automatically.

Продовольственная система




  • Ranged & Melee Combat System

Ranged units will automatically use melee combat if enemies get close to them.

Система дальнего и ближнего боя




  • Limited Ammunition System

All ranged units have limited ammunition. Place them near the re-forging buildings to resupply ammunition. The ammunition will be replenished automatically.

Система ограниченного боезапаса




  • Smart Heroes System

Heroes use some abilities automatically.

The Nazgul use screech in combat automatically.

Gandalf gives advice to other heroes automatically to reduce the time of unlocking powers from the Powers Menu.

The Eagles of Manwe fly to Gwaihir automatically if they are out of combat.

Sauron summons bats and spiders automatically to fight various foes. He becomes more powerful and grants various bonuses over time automatically.

And much more!

Система умных героев




  • Ground/Air Combat System

Land units can attack air units automatically.

Select any melee land units and order them to attack an air unit. They can attack this air unit when the unit comes at a reachable distance from them.

Система наземного/воздушного боя




  • The Powers Menu System

The Power Menu no longer summons units on the battlefield from nothing.

Flying units come from the air.

The Oathbreakers come from outside the map.

Other units can be summoned in producing buildings for free after using the respective power from the Powers Menu.

Система меню способностей




  • Automatic Fortress Defense System

Some fortresses have a defensive garrison.

For example, Rivendell is protected by cavalry and archers.

Dol Guldur is defended by spiders and bats.

These units act automatically.

You also get certain advantages when playing in fortresses. Learn the advantages of each fortress.

Автоматическая система защиты крепости




  • Insane Artificial Intelligent System

The computer opponent is crazier compared to the original game. It uses the abilities from the Powers Menu. It constantly attacks. It uses everything and everyone to destroy you.

Безумная искусственная интеллектуальная система




  • Horde Mode System

There is a Horde Mode. It is like the final frontier.

Choose Goblins or Angmar as your opponent. You will be attacked by waves of enemies. Destroy all the waves of enemies to win.

Be careful, Goblins are more insane.

Система режима Орды




  • Mount/Dismount System

Gandalf the Grey must take his horse from the stables.

The Nazgul must take their horses or Nazgul-birds from the Great Siege Works.

Any type of transportation does not appear out of nowhere now.

Система монтажа/демонтажа




  • The Last Chance System

You cannot lose if you have certain heroes or buildings.

It is not just the producing buildings that keep you from getting defeated now.

For example, you cannot lose if you have Aragorn.

Also, there is the Last Chance option for each faction. It summons builder and provides resources so that the player can start building again.

Learn the defeat rules for each fraction.

Система последнего шанса




  • Convenient Restoring System

You can heal units next to producing buildings.

You can repair siege weapons next to the producing buildings.

You can sell monsters, siege weapons and regular units.

Read the features of each building.

Now you can refresh your army easily.

Удобная система восстановления




  • Special Weapons System

There are special weapons in the modification that have special effects.

Aragorn’s Anduril frightens foes nearby.

Morgul-knives deal deadly damage over time. Only elvish medicine can help to get rid of it.

Daggers of Westernesse can break the spell that is upon the Witch-king of Angmar.

Система специального вооружения




  • Repairmen System

Repairmen arrive faster. It is easier to repair building now. There are 4 types of new Men repairmen. All of them have different amounts of HP points. Classic repairmen move slower than the new ones.

Dwarven and Elven repairmen repair buildings better than men, orcs, and goblins. But they are equal to each other in this.

Система ремонтников




  • Recalculated Balance System

We used Math to get the balance right.

The main heroes are equal to each other.

And we didn't forget to take the canon into account.

All units have canonically correct strength. And they are balanced between each other.

Система перерасчета баланса




  • Special Units System

Some units have special abilities.

The Spirit of Sauron can fly over any objects.

The Oathbreakers can move across any surface and pass through any obstacles.

Wights can pass through buildings.

Система специальных подразделений




  • Improved Physics System

Ships are heavy now. They need time to accelerate. They need more time to turn around. Smaller ships are more maneuverable than larger ones.

Ships don't seem like toys now.

Only particularly large units can fell trees. For example, Grond. The Knights of Dol Amroth cannot do so.

Grond can squash enemy units.

Улучшенная физическая система




The development of the mod is officially over at the moment.

Thank you all for your support!


We're not going anywhere. We see and hear you.

Please let us know about bugs and errors. We will gradually release patches if bugs and errors are found.


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AOTR 8.3.1 BEST NEW RESHADE (no fps drop)

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Post comment Comments  (0 - 10 of 170)
Guest
Guest - - 695,175 comments

im clueless how to down load this but really want to play

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Council_THOA
Council_THOA - - 218 comments

The liars from AOTR are forcing us to recreate our own pages, as if this should change anything. In turn, we announce the creation of SUBMOD on AOTR!)

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Council_THOA
Council_THOA - - 218 comments

Однако многие российские мододелы и фанаты серии STALKER усматривают в удалении модификации проявление цензуры и ограничения творческой свободы. Они считают, что ModDB применяет двойные стандарты в отношении российских мододелов и неясно определяет границы разрешенного контента. Такое решение может негативно сказаться на мотивации и энтузиазме российских мододелов, их желании делиться своими творческими проектами и вкладывать усилия в развитие сообщества.

Playground.ru

However, many Russian modders and fans of the STALKER series see the removal of the modification as a manifestation of censorship and restriction of creative freedom. They believe that ModDB applies double standards to Russian modders and is unclear about the boundaries of permitted content. Such a decision could negatively affect the motivation and enthusiasm of Russian modders, their desire to share their creative projects and invest efforts in the development of the community.

MODDB has double standards and they are aimed at removing original projects from Russian developers!

The MODDB site administration does not respond to messages and counterclaims.
Pikabu.ru
They may lie to you and you will not be able to prove anything, because no one from the support team will answer you.
Moreover, I will tell you that they probably ban you because of your nationality. There is no place for Russians here unless you are under a foreign boss.

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SavvyZOR
SavvyZOR - - 6 comments

русский военный корабль видел? следуй за ним.

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Council_THOA
Council_THOA - - 218 comments

I made my own models!
My co-authors made their models themselves!
We have proven the low-polygonity of our models; we did everything ourselves!
Don’t believe it, don’t believe it, I mean, people should suffer from slander, from discrimination, from the lies of others? I believe that AOTR does not have the right to tell which projects to be and which are not on the MODDB website. I have a weak laptop for recording videos and streams, I’m not going to curry favor and lick anyone’s ***. I appeal in anger to those who accuse us, you are wrong, all these many things were done BEFORE YOU and YOUR PROJECT!

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Vidrick
Vidrick - - 6 comments

Hello, have a question to map makers using Worldbuilder for BFME2. Is there a way to rotate the starting fortresses in a skirmish map? In short, I want to make the fortress face another way rather than southeast everytime I start a normal skirmish game. I tried rotating the player_positions waypoints in Worldbuilder but it doesn't work. Any other methods or is it just hard-coded into the game?

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officialNecro
officialNecro - - 1,389 comments

You need to edit the .bse files in the game files. They should be stored in the maps.big file. I would also recommend one of the many discord servers available. People don't really check her often.

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Guest
Guest - - 695,175 comments

what am i missing here? all i want to do is playe BMFE 2. not even lookin for the ROTWK xpac... like what do I download? ive downloaded the age of the ring and the switcher. i apply the 2.02 V9.0 on the switcher and when i try to run the extracted age of the ring 8.0 im given an error prompt telling me i dont have 2.02 V9.0 enabled... this is like any other guide to anythin else on the planet. wanna learn to knit? go find a guide and and its filled with things like " start with a cross stitch, then a knit stitch". like what are these things? so tired of finding "STEP BY STEP" guides that are so unbelievably far from that, its laughable. maybe im old. im inept with technology. but thats probly most the player base for this dead as bones game. can i get some help???

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Guest
Guest - - 695,175 comments

dont want to play online. dont want an xpac. literally just want to play the base game and as per the instructions here. doesnt work. i can not comprehend all the prositive reviews and comments. seems like just one more trash link in a giant pile of them for this game

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Council_THOA
Council_THOA - - 218 comments

That’s right, AOTR is a parasite on everything, presenting itself in a pure light and gobbling up other projects in denunciations.
For example, we are preparing a repack of the remaster of BFME 2 for 2024.
We will also have a remaster of ROTWK.
I recommend that you enable version 9 in the launcher in patch 2.02 and disable the delay fix.
Then AOTR will start.

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