Cumulative patch to 1.15. Install by unpacking into the game folder and overwriting the contents. New game is not required.
Cumulative patch for Radiophobia 3 to version 1.15. Install by unpacking into the game folder and overwriting the contents.
New game is not required.
Do not use the last save button right after patching as the user.ltx is overwritten. Load the save manually for the first time instead.
Archive updates
- 7. 1. #1 – Decreased NPC accuracy for all difficulties, reduced default grass height to increase enemy visibility.
- 7. 1. #2 – Fixed Burnt Fuzz hitboxes in the Dark Valley (new game required for it to take effect), fixed a crash with "ObjectJobPathName" near AW barrier and stadium in Pripyat, plague zombies and rats now just have a chance to give some AoE damage instead of giving you a disease.
- 9. 1. – Re-tweaked (mostly increased) NPC accuracy a bit.
- 11. 1. – Fixed novice difficulty NPC hit probabilities being incorrectly used for all difficulties.
Changelog 1.14 -> 1.15
- Disabled NPC anomaly evasion for radiation patches and Burnt Fuzz.
- Fixed pump shotgun and bolt action rifle shooting animations getting cancelled on aim in/out.
- Fixed a crash when picking up grenades from an attic at the AW.
- Removed unusable VOG-25P grenades.
- Fixed explosion particles and sounds for a few explosives.
- Increased damage for the Desert Eagle.
- Reduced probability of artifacts spawning after a blowout.
- Fixed and refactored the artifact respawn script.
- Fixed a crash related to validating NPC path accessibility.
- Reduced the population of some smart terrains.
- Banned Duty from some smart terrains.
Note: Just a small patch to get these fixes out to you quickly, the NPC path accessibility validation crash might prevent you from progressing in Yantar.
# Archive updates
7. 1. #1 – Decreased NPC accuracy for all difficulties, reduced default grass height to increase enemy visibility.
7. 1. #2 – Fixed Burnt Fuzz hitboxes in the Dark Valley (new game required for it to take effect), fixed a crash with "ObjectJobPathName" near AW barrier and stadium in Pripyat, plague zombies and rats now just have a chance to give some AoE damage instead of giving you a disease.
9. 1. – Re-tweaked (mostly increased) NPC accuracy a bit.
11. 1. – Fixed novice difficulty NPC hit probabilities being incorrectly used for all difficulties.
Greetings, I just wanted to offer my most sincere gratitude for your work on this mod. It really enhanced the combat and immersive elements to such a degree that even the last monolith gauntlet became a genuine joy to re-experience. Thank you ever so much.
With that said, the only quest bug I ran into was a crash whenever handing in the Kamikaze zombie hand artifact to Sakharov, preventing me from completing the task.
It also wouldn't hurt to fix the map transition points, some of them are way to far out.
One thing I really wanted to ask is, why was an earlier version of OGSE chosen as the base for this mod rather than the final release? I can't deny that the absence of the fantastic Klondike quest as well as the Dead City events present in the final version of OGSE was keenly felt. I'd pay to see that version be given the Radiophobia treatment, assuming its possible.
Thanks again!
Hi, My loading screen always seems to get stuck at 88% Loading Textures. I have just done a clean install with all the latest patches. Any ideas? I might just be stupid XD.
My log has a bunch of missing textures like ghost_particles.
Did you ever figure out what the solution was? I just got the mod and I'm pretty sure you and me have the same problem. Also, does yours crash after getting to 100%?
Thank you, fixed my current problem with crashing in Yantar. And congratulations, I'm having a lot of fun playing this mod. A like how the story is much tighter than GAMMA, and yet very "hardcore" and grim unlike True Stalker. I tried to play Radiophobia during and earlier release, and the difference between the current one is rather amazing. Cudos to the hard work, I hope you get some YouTube traction going soon.
imagine comparing some analmeme ddos modpack to this lmao
Hi, its the first time playing your mod and i love it, i saw a stalker figthing a bloodsucker with a knife while the others were watching it was like WTF DAT IS A STALKER BORN AND RAISED ON THE ZONE... well and now here are my problems are after the new patch the game respawn to much artifacts and i think that is a bug because its supose to be hard to find artifacts, but they keep spawning like 5 on the same spot and i gave 2 steps and 3 more artifacts in front, how can i turn down the amount of artifacts spawning? and the game keeps crashing more constantly too after the last patch and the crash i keep having is when i try to use 2 repair armor kit on the outfit, the game keep crashing and i dont understand why is that, what line of the doc you need to watch the error?
artifacts in this mod are much more plentiful and sell for less, in fact they are occasionally used as currency for certain things.
Ty for the info :D i thought it was an error and they keep spawning, BTW i have a question, its about the quest help the outcast, when you finish the quest you keep the documents or its a bug?
There was a bug where artifacts spawned way too often, but that was fixed with this patch. It won't remove artifacts that already spawned on existing saves though.
ty for the reply, i love your mod, even the difficulty because you need to play more tactical, of course sometimes the aimbot its too much because they can saw you and hit you even when you are on cover but still i love the dificulty even like that xD now i have a problem with a quest, the mysterious sniper, the quest is missing the description
Found a gas canister with the item inv description missing, it just shows the item descriptor string ("zsr_canistra" or somethin).
sorry to bother you again but i need to ask, this patch just make the game more easy? i ask because after the patch the enemies are more easy to kill, like they have low health or the weapons do more damage? and they missed the shots too much, rigth?
NPC accuracy has been decreased, as the notes state. Increase the difficulty if you want more of a challenge.
Hello everyone!) Can anyone tell me in which document you can change the barman dialogue when you order a song? Need to change the text
gamedata>configs>gameplay>bar_dialogs.xml
Getting a persistent and reproducible crash with the PMC AK (the one with the foregrip and RAS-mounting) when equipping it and opening the inventory. Could be that is during the very end of the drawing animation. Can provide a log.
When we look at the map on the pda, the above text is Russian in the English game. Secondly, in the encylopedia on pda most of the locations's photo is black and not shown. Please fix those problems
hi sorry to bother you but after the patch i can't find artifacts using the detector, but the detector start functioning when i found a mask, but no to find artifacts and i walk a lot trying to find artifacts for the misions :/
In the 101 Bar, there are non-stop "broken glasses" sound is that extremely annoying. Please fix this annoying problem.
I literally replaced the sound files for glass breaking with silent ones just to get rid of that -_- Pretty sure that the vodka bottle models around the bar are glitching into the geometry. Happens with other physics objects (e.g. crates or metal jugs) in other places as well.
P.s. Who the **** downvotes comments (not only mine) here on a regular basis for reporting bugs and issues? Get a grip of yourself.
How can i replace with silent ones? Please upload silent ones files so i fix this problem.
Outcast mission in Cordon is buggy. Once we take Fedak's document to Outcast, he thanks and said "Take this notebook and show to Wolf" and we said okey and all dialoge repeat itself and we cant take the notebook and complete this mission is impossible. Please fix this mission bug.
The blowout system is unnecessary for this mod and not very suitable for some areas. In mission that turn off Brain Sorcherer, if blowout is happen when we are mission, hiding area from Blowout is in the near of Brain Sorcherer, this means; if we start or middle place in the Red Forest, it is impossible to run away from Blowout in a short time, especially when all monolith soldiers around. (If you dont remove blowout, at least make it happen in 3-4 days in game time.)
After going to lab x16 for the first time and returning to Sakharov to complete the mission, trying to load a save after that point in time leads to this crash -
[error]Expression : FATAL ERROR
[error]Function : CALifeStoryRegistry::add
[error]File : C:\Users\red\Source\Repos\rp3\ogsr_engine\xrGame\alife_story_registry.cpp
[error]Line : 32
[error]Description : Trying add story id [6011] for Object [level_changer40721] at level [l03_agroprom], but this story id is already using in object [level_changer36623] at level [l03_agroprom]
It is preventing me from progressing any further in the story.
i cannot find Borov in the Dark Valley Factory, and i didn't find his character mark on the map at usual, anybody can help me?
Interesting bug: Nearly for all of Remington 700 models, if you attach a silencer to a different remington model (for example: m700 the deer hunter, moduler rifle model), the weapon turns into Remington 700 basic model!
Also, if you attach Barska AC10632 scope to Dushman's Saiga, this model turns into a basic Saiga (Nerd) model. Please fix those problems.
While i play the game, i encountered this weapon model problem. You must look into all weapons model and their attachments for that those problems may be happen.
Yea I am seeing kinda the same thing, this is what I have noticed so far:
- MP5's are shown with scopes only on the worldmodel with some Bandits; you pick up some of these MP5's and there's no attachments
- Some AUG's used by Mercs have missing scopes on the world model - I noticed several AUG A3's had Aimpoint sights attached, but this isn't reflected in the world view
- Overall, attaching scopes/suppressors doesn't appear to sync properly with the view model and world model. Just attached a scope to the AK 105 PMC variant I had and the scope doesn't show in its world model.
Hello,
I just downloaded the update today and got this error when loading up the game:
[error]Expression : FATAL ERROR
[error]Function : CInifile::r_section
[error]File : C:\Users\red\Source\Repos\rp3\ogsr_engine\xrCore\Xr_ini.cpp
[error]Line : 507
[error]Description : Can't open section 'wpn_aug'
If anyone can help it would be greatly appreciated!