The addon will make adjustments to the economy of your game, making electronic devices vulnerable to various types of impacts.
The conditions of the Zone are as aggressive as possible, at the most inopportune moment you can be left without an important device and everything will not go according to plan. There are no guarantees and a reliable way to protect yourself from this, you can only be safe: take care of the device, buy a spare one, learn how to repair and understand that saving on equipment is primarily saving on yourself.
Here is a list that can damage:
- Electrical anomaly ; extremely dangerous for switched-on devices that are in the hands or on the body and can destroy them in a couple of discharges
- Emission/Psi Storm ; similar to electrical anomalies, affects all switched-on electronics but less aggressively
- Radiation ; a slow killer of devices, may be invisible in small foci, but confidently affects every device
- Hits ; any hit to the head can broke a head device, especially a buckshot is dangerous
Not only devices are damaged, but also batteries. If the device is turned off, it is quite possible that only the battery is broken. Otherwise, the faulty device will not display the battery level, even if it is charged. The addon also keeps dead batteries inside the device, so they will no longer evaporate.
Now let's move on to the repair part.
Complex devices consist of parts, which will break will be determined by the type of damage that the device received.
Looking inside the device, you can see what needs to be replaced in order for it to work again. However, this will require not only parts but also calibration tools. If you do not have them, you can contact the technician if he has them, or you will have to bring them to him first.
The parts can be obtained from disassembling, as well as they can be sold by technicians and flea market.
Good hunting.
*A new game is optional, but the existing parts in the world will be deleted because their type has changed.
*Configurable via MCM. Modded Exes required.
*Compatibility patches: DAR, HeatVision.
Условия Зоны максимально агрессивны, в самый неподходящий момент вы можете остаться без важного девайса и всё пойдёт не по плану. Нет никаких гарантий и надёжного способа защититься от этого, вы можете только перестраховаться: бережно относиться к девайсу, купить запасной, обучиться ремонту и понимать, что экономия на оборудовании это в первую очередь экономия на себе.
Вот список того, что может навредить:
- Электрическая аномалия ; крайне опасна для включенных девайсов, что находятся в руках или на теле и может уничтожить их в пару разрядов
- Выброс/Пси-Шторм ; схожи с электрическими аномалиями, поражает всю включённую электронику но менее агрессивно
- Радиация ; медленный убийца девайсов, может быть незаметен в малых очагах, но уверенно поражает каждый девайс
- Удары ; любой удар в голову может разбить налобный девайс, особенно опасна дробь
Повреждаются не только девайсы но и батарейки. Если девайс выключился, вполне возможно, что вышла из строя только батарейка. Либо наоборот, сломанный девайс не будет отображать заряд батареи, даже если та заряжена. Аддон так же сохраняет разряженные батарейки внутри девайса, так, что они больше не будут испаряться.
А теперь перейдём к части ремонта.
Сложные девайсы состоят из деталей, какие сломаются будет определяться типом урона, который получил девайс.
Заглянув внутрь девайса можно увидеть, что нужно заменить, чтобы оно снова заработало. Однако для этого потребуются не только детали но и инструменты для калибровки. Усли таких у вас нет, вы можете обратиться к технику если они есть у него, либо придётся сначала ему их принести.
Детали можно получить с разбора, а так же их могут продавать техники и барахольщики.
Удачной охоты.
*Новая игра необязательна, но существующие в мире детали удалятся т.к. у них поменялся тип.
*Настраивается через MCM. Требуется Modded Exes.
*Патчи совместимости: DAR, HeatVision.
This mod is really good i have to tell you. I love the realistic but it will turn the game into nightmare for me not gonna lie. imagine fighting in sarcophagus and your headlamp broken but you can't fix it. Way way too hardcore, at least you can make something that allow the player to fix the headlamp. Like repair tool or something
bring a flashlight
yeah if i can hold my AR with one hand like Terminator then i will bring a fleshlight
a fleshlight or a flashlight? i dont remember seeing terminator with a fleshlight
Realistic? Dude, usually if it hits you in the head, then you have to die, so such devices break only once.
There is a breakdown from the factory, of course, but it should be an ordinary chance, independent of the hit.
You have pockets don't you? carry a backup. And sarcophagus is endgame some probably carry 2-3 backups.
good idea, something extreme in my opinion .
You really wanna turn the immersion (masochism) up to 11? Apply this script to the detector (if you get hit by an anomaly while you have it out), your RF transmitter (if you are too close to a pulse or an electro) or your PDA so you'll have to buy a new one.
turn it up to 12 and adjust it so every time the actor get hit something in the inventory can break
Maybe breaking a Svarog or a PDA-3 is a little much. Maybe make it where you have to repair it? I dunno, just spitting ideas.
Na, it's ok, for example, I am at late game, I have a lot of mats to craft like 3 oracle nv, some svarogs and some pdas.
I personally like all these ideas the harder the game the better.
I want to break down and cry cause how hard it is. LOL
excellent mod it's like when you drop your cell phone it breaks you cry for a while and buy another one...because that's life
i had an idea for an addon WHICH adds the ability for devices to stop working when an emission occurs (cause emissions already affect electronics clearly) for example. There would be a VERY LITTLE chance for RF Receivers/Detectors/Geiger Counter/Flashlights/Headlamps/NVGs etc anything that uses batteries when emission occurs the common issue would be battery dying to 0% cause of emission 15% chance (lore; since these devices already were made as emission proof as possible with the zone's technology) also a 10%-5% chance for the device to COMPLETELY stop working and you would have to get it repaired by technicians for it to work again (short circuit cause of emissions etc) AS for batteries you would add a container of sorts for them, that is emission blocker if you carry batteries without that container the batteries drop to 0% some of them around 35% chance because they aren't inside emission resistant devices so they are more volurnable However with container the chance for failure is just 5% also the container is fairly heavy. (reduce batteries size for balance.) lastly for the batteries that die to 0% you can just recharge them with battery artifact or flash or whatever ! (with perk based artifact i think you can already do that add compatibility?)
EDIT; IF YOU ADD MCM FOR USER TO CONFIGURE % FOR THEMSELVES I THINK IT WILL BE A HIT ADDON!
I would probably make it where the short circuit due to emission is optional however because the real threat to your electronics would be electro anomalies. One big jolt of electricity would definitely be enough to fry your equipment.
yes that is also another great addition to the idea i mentioned! also you almost always die in electro anomalies anyways lol. but yeah being able to get items repaired by technicians adds a cool aspect! or yourselves. (add fuses maybe? that need to be replaced idk!!) this addon would have alot of potential.
nice idea, it adds a very needed variation to the game.
especially in the late game, it gets boring. you have all your stuff crafted or looted, and nothing get lost and needs to be replaced.
i see this mod as welcomed addition and will try it now.
It finally happened. I was inside X-19 and a rock worshipper managed to destroy my Oracle NV. It wouldn't have been so bad if I wasn't fighting my way out of X19 lol. It definitely did add a new level of worry to my excursion.
Love for them to have parts much like weapons and armours.
Would be lots of fun to have to repair your torches etc.
Might we be able to destroy the headlamps on other NPCs?
Nope
Great mod, makes playing event with lategame gear more interesting and it makes fights more impactfull even at late stages. Also keeps the ecomomy intact (as buying new nightvision tends to be pretty expensive) and forces one into new situations (like having to use a flashlight or different models of nightvision).
Thank you!
I would like the batteries to also be discharged in the radiation fields. Nobody cares about it after they buy an exo armor.
Great mod FeldW ! please make a version that affects other devices such as the detectors, as well as the PDAs. Thanks.
This mod is brutal. Even after changing values to make it easier I still get all of my devices wiped after a quick pass through mild radiation field. 10/10
Ah, I forgot to make some changes. I'll do it soon
It seems that the balance is normal now. I tested everything again and didn't seem to break anything :D
Gave it a test myself, new game loner in rookie village, went to tutorial anomaly with Fanatic. Got the jellyfish and came out with very little damage, as I hoped! Your mod is great stuff!
Thank you!
when repairing any device at a technician the price cost is more than displayed almost double the cost needed
Now I checked it again and didn't see such a problem. Which technician has this problem?
the technician in merc base
This is so cool, is the milspec pda mod compatible?
Edit: Never mind was super easy to add myself, however parts condition seem to be tied to the battery as in you can swap batteries and get full parts health back and vice versa, i have no conflicts either
Does the problem with the battery and the condition of the parts also manifest itself on vanilla devices?
Its the same on all devices unfortunatley, ill do a test without DAR.
Edit: Yeah same thing when using without DAR and the patches for dar, man i really want this to work.
Unfortunately, I don't have any ideas yet, I've never encountered such a bug
Ill keep looking, thank you for responding!
I'm also having that same exact issue.
в верстаке у всех деталей девайсов независимо от состояния отображается значение 99%
in the workbench, all parts of the devices, regardless of the state, display a value of 99 percent
Даже у сломанных? Эти детали должны отображать только два состояния: 99% если рабочие и 1% если сломаны
Что делать если на заряде кпк пишет nan%?