"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"
Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the the game by rebuilding the world, by rebalancing most aspects of the game, and by improving the graphics. Rebirth is mainly aimed at returning players and veterans that have seen and done most things in-game, and want a fresh experience. New players are recommended to try the vanilla experience.
Morrowind Rebirth is the result of thousands of hours of modding, and while in a finished state, is still being worked on. For those of you who want more information about the specific changes in this modification please refer to the extensive readme, the features section and/or watch the videos down below for a general overview. Do note that some videos are fairly outdated.
Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.
Landscape changes
Creatures
Armor/Weapons/Clothing
Spells
Alchemy
Enchanting
Settings
Birthsigns
Leveled list tweaks
Graphics
Misc
Extras
NOTE: Streamers should stay clear of using the music to avoid their videos being blocked due to copyrights.
Installation and requirements
Please read the article "Installation & requirements", which can be found here: Moddb.com
Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com at Nexus: Nexusmods.com or send me a personal message at either site.
Morrowind Rebirth and MGSO
I do not recommend using MGSO the slightest. There are plenty of reasons to why you shouldn't use it, and most of them are listed in this reddit post: www.reddit.com/r/morrowind
Morrowind Rebirth and OpenMW
Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.
Morrowind Rebirth and Tamriel Rebuilt
At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland.
I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind: UESPWiki
Old Save Game
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com
Compatibility
Please read the article "Compatiblity", which can be found here: Moddb.com
Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including new items, balance changes and a lot more. Have fun!
* Fixed an issue where many exterior doors to various Waistwork interiors in Vivec are not properly attatched to their frames.
* Fixed an issue where Kuda, the owner of Kuda's Yurt, Zainab Camp, was missing from the game.
New Dwemer rings for you to discover
* Fixed gaps where you could see the worldspace beyond. The following areas are affected: Baram Ancestral Tomb, Andrethi Ancestral Tomb, Arethan Ancestral Tomb, Othrelas Ancestral Tomb and Andalen Ancestral Tomb.
* Fixed issues where some ingredients such as Heather, Chokeweed and Roobrush had bad alpha flags, meaning that when viewed in certain angles parts of the ingredients would be blocked from view by other parts.
* Fixed an issue where the unique head texture for marelle was playable in the character selection screen.
* Fixed an issue where Procyon Nigilius, Wolverine Hall, didn't provide training.
* Fixed issues where some NPCs didn't wear their assigned armor.
* Fixed incorrect dialogue filtering.
* Dozens upon dozens of minor fixes not really worth mentioning.
* Landscape fixes and improvements.
* Fixed missing ownership flags.
* Fixed typos.
* Added real cave entrances for some grottos (instead of wooden doors). Heavily inspired by "Immersive Grotto Entrances" by HurdraxCustos [Still a WIP].
* The starting spell 'Elemental Burst: Weak' has been changed from on touch to target.
* Replaced the Arano Plantation house with a unique model featuring a mill.
* Added more variety to the Daedric creatures that spawns when picking up a cursed item.
* Added more details to some farms and the surrounding area east of Dren Plantation.
* Added a cellar to Darkstone Manor, which is entered from the outside.
* Added more details to a majority of the interiors in Vos.
* Added more varied clutter to dozens of various interiors.
* Added a tiny amount of clutter outside occupied mines.
* Added more clutter to the exterior of large ships.
* Cursed items will now stack with regular counterparts.
Improved art for dozens of items
Bloodmoon Specific
* Made changes to the Bloodmoon leveled lists. Many creatures/NPCs didn't spawn until level 30/40/50, which took away from the experience of encountering various creatures during a normal playthrough. In my opinion level 40-50 characters are rare, and thus a majority of players will never see some of the creatures/NPCs (new and old alike).
* Smugglers will no longer have random armor pieces assigned to them, which will make them look less like clows. Also added a few more variations of smugglers.
* Tweaked the stats of many Bloomoon creatures and NPCs, making them less spongy. Especially werewolves of various kinds.
* Minor tweaks to loot making it a bit more varied.
Endusal, Kagrenac's Study Overhaul
- Added more clutter, items, enemies etc.
New Clothing
* 2 Expensive Rings
* 5 Dwemer Rings
New Armor
* Glass Helm: Closed
* Strawhat
New Artifacts/Uniques
* Staff of Secrets
* Face of Wrath
New Magic Clothing
* Frostfist
* Poisonfist
* Firefist
* Shockfist
Arano Planation Revamped
New Magic Armor
* Helm of Toxicity
* Helm of Rage
* Helm of Pain
* Cap of Nimbleness
* Cap of Vigor
* Diplomat's Robe
* Merchant's Cuirass
* Smuggler's Gambeson
* Trader's Armor
* Stategist's Plate
New Items
* Dwemer Rubber
* Wooden Platter
* Limeware Lamp
* Razor
New Spells
* Jump: Strong
* Jump: Great
* Jump: Wild
* Slowfall: Strong
* Slowfall: Great
* Slowfall: Wild
Endusal Overhaul
Spells [Base Cost]
* Feather base cost from 0.3 to 0.2 (to make it a bit more viable compared to fortify strength).
* Chameleon base cost from 0.8 to 1.5.
Enchantments
* Changed the enchantment for Scroll of Ekash's Lock Splitter from "target" to "touch".
* Hundreds of UV fixes and other graphical improvements.
* Replaced the Cutter (ship) model with a new more detailed model.
* Replaced the bookart in the Book Blacksmithing tools with ones that reflect their actual look in Rebirth (also updated the text). Consider this a WIP.
* Ash Vampire Dust now has a small particle effect.
* New simplified face texture for Marelle.
* New icon and texture for the book Netch Herder's Book of Jokes.
* New icon and texture for the book Blacksmithing Tools.
* New model for the Bonewalker (closer in look to the greater bonewalker, and also a better looking model overall).
* New model for Nomeg Gwai.
* New model and icon for Skink's Amulet.
* New model and icon for Suldreni's Mace.
* New model and icon for Vintage Brandy.
* New model and icon for Solvistapp.
* New model and icon for Amberfire.
Morrowind Patch Project 1.6.6 [For Rebirth]
* Fixed an issue where the 'Hlaalu Hortator' quest would get stuck in the journal.
* Minor fixes such as typos etc.
Hey guys! The main aim of this update has been to fix bugs, add quality of life fixes and general polish. Obviously it wouldn't be a proper update without...
Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Vivec City improvements, Dagoth Ur...
Greetings friends. The time has come to release yet another update, and with that another huge amount of changes. Interior changes, landscape tweaks...
Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Interior changes, landscape tweaks...
This is the full version of Morrowind Rebirth 6.7.
This is the full version of Morrowind Rebirth 6.6.
This is the full version of Morrowind Rebirth 6.5.
This is the full version of Morrowind Rebirth 6.4.
This is the full version of Morrowind Rebirth 6.3.
This is the full version of Morrowind Rebirth 6.2.1
Hey y'all!!
I have played this in the past and it always seemed to work fine, but for some reason, I can't seem to be able to use anything in the game.
I installed all of the mods in the recommended list, except for the Dust one, that Dust mod had some kind of an error. (couldn't find master files needed or some such thing)
The game starts and seems to run fine, the graphics are really nice, But I can't pick anything up, or open anything. (like the hatch to go up on deck)
I tried resetting the use key to "E", and to one of my mouse buttons, but it tells me to use "Joy 0", but I don't have a "Joy"?
Not sure what to do here, I have played Morrowind at least 5 times, twice with the Rebirth mod, and I have never had this issue before.
Any ideas?
WAIT!! I think I got it fixed.
I deleted all of the old Morrowind folders and data and completely reinstalled everything, it seems to be working now. It says to use SPACEBAR instead of Joy 0. Kind of strange how I couldn't set it to E though.
Hello,
I’d just like to know if you changed the spells that vendors will sell as some of them seem missing from the list of available spells shown on the various wikis..
Excellent work by the way - very much enjoying it.
Yeah the wiki is not really a reliable source where to find stuff like weapons, spells etc. Quests and so on will still be relevant though.
hey ive been playing the latest version of this mod on openmw 0.48.0 and its the only mod im using but it constantly crashes to desktop. doesnt show me any error or anything. it seems random too, sometimes its during character creation, sometimes its during the tutorial area and sometimes its when im in balmora
Does OpenMW have a crash log or something I can take a look at?
I have an issue in Indalen Ancestral Tomb. Whenever I enter the tomb everything is upside down and my controls are reversed, is their a solution for this?
Huh though I fixed this. Damn.. well I'll add it to the list fpr the upcoming hotfix.
Can somebody help me? The Trouble at Odirniran Quest for House Hlallu is not showing up. Completed the escort and im stuck at "The Business of Vanderfell is ebony line". I am a member of the House.
Please, help with troubleshooting, im so tired of broken games. This is the fifth time, im playing Morrowind and always something spoils the run.
Edit: Also playing Open Morrowind and its not the latest Rebirth version (06/10/2022), since i started the play-trough long ago.
Edit2: K seem, i fixed it with Journal console commands. Is that going to break the rest of the Hlallu quests?
Fixing it with journal commands should be the same as completing in ordinarily. As for that specific quests I've never heard any issues regarding it. Perhaps there were a bug, but I don't recall anything similar.
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