Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Emblems 1

It doesn't take a genius to figure out that this mod doesn't really shine the best when it comes to buildings and all that stationary big blocks of concrete and metal. In fact, it doesn't really shine in anything at all, aside from wacky tanks and other ground vehicles.

That's what I would like to change.

For a while now, I have been thinking about branching onto something else besides tanks, double-barreled tanks, wheeled tanks, you get the idea. Air units were something I considered, but then I promptly forgot about it.

It was when I realized how *boring* it is to have well, only one building in this mod, namely the Command Center, which doesn't even do its job properly on the Vulkan side due to how fast units are producing. This also brings me to another problem, albeit from the opposite direction, because Fulgura and Infernus have such a long production time for their units, that there's no way you can quickly respond when something like 50 rats start swarming what little army you have built.

SPRat

(This thing continues to be the bane of my existence even if I reduced its damage so much it's practically useless against anything on its own.)


As a result, it became clear to me that I cannot just rely on my Command Centers to do its bidding anymore. I need more structures in this mod, even if just to alleviate the fact that unit productions are being choked to a single building.

And that's my plan for the next update, but of course, just saying "I'm adding more buildings!" doesn't really explain anything, so let me break it down to you:

  • All factions will now gain access to their own construction dozer or "dozer" (I'll explain below), a unit that will be responsible for building (and repairing) the new constructions available for each faction.
  • Even the characteristics of each dozer will be different; Solisian one will be a weakly armored and expensive excavator that builds things fast, while Infernus' construction crane will take a longer time to do anything.
  • The similar patterns will apply to the "War Factory" of each faction as well, which will now for the most part be responsible for producing the units, rather than the Command Centers.
  • That said, each of the factions have different ways of doing so; Solisia will start off with a tier 1 unit and must build its War Factory in order to produce anything beyond that. Vulkan meanwhile will be unable to build starter units without them, so it is mandatory that it is built in order to produce these units. Fulgura suffers no restriction from any of these, as its War Factory will simply serve as an extension of its production line, while Infernus cannot use its Command Center to produce anything but its dozers. Finally, Lamina's War Factory called the "Rat Nest", as its name implies, will be only able to produce any Rat variants (like above).

In addition, each faction will also have its own variants of Artillery Cannon with special quirks associated with them; Solisian one deals more damage, Fulguran one can disable enemy vehicles, Lamini one fires a less powerful but more frequent round, and Infernal one creates well, an infernal upon detonation. Vulkan in particular will be able to use its special power as much as it can, based on the number of War Factories built.

It's likely I will also adjust the health of each Command Centers to reflect on this pattern as well, but we'll see. For now, here's something I have cooked up. It's not much, but it's something.

image 1


USA Update: Machine Age

USA Update: Machine Age

Rise of the Reds 10 comments

Hello Generals! Join us again today as we explore some of the new US drone based units, and be a part of the robot revolution.

Russia Update: Heavier Hitters

Russia Update: Heavier Hitters

Rise of the Reds 7 comments

We are back with another update, this time showcasing the powerful new Russian Volga and Kanyuk units.

Teching Up Part 5

Teching Up Part 5

Rise of the Reds 7 comments

We are back with our final showcase of some of the tech structures you'll be interacting with in ROTR 1.9.

Teching Up Part 2

Teching Up Part 2

Rise of the Reds 1 comment

The tech-up continues. We did say we would be back very soon, so here we are, with more tech structures to showcase today.

Add file RSS Related Files
Zero Hour Escalated AI Update!

Zero Hour Escalated AI Update!

Zero Hour Escalated Full Version 1 comment

As promised, I have finally made the mod work with AI.

GenTool_v8.9.exe

GenTool_v8.9.exe

Full Version

Automatically installs the program in Generals and/or Zero Hour. Fast and easy.

GenTool_v8.9.zip

GenTool_v8.9.zip

Full Version

Manually extract the program and copy it into your game root directory.

Ivory Invasion Main Mod Files -- v0.9.5.5

Ivory Invasion Main Mod Files -- v0.9.5.5

C&C Generals Ivory Invasion Mod Patch

Made some other changes here, as another patch. I'm setting up for version 1.0 with the Ivory vanilla faction so stay tuned!

GenPatcher v2.07e Offline Bundle (All languages)

GenPatcher v2.07e Offline Bundle (All languages)

GenPatcher Full Version 1 comment

This download package contains GenPatcher with all required and optional files. This download is only recommended for those with limited internet access...

GenPatcher v2.07e

GenPatcher v2.07e

GenPatcher Full Version 2 comments

Get Command & Conquer Generals and Zero Hour working flawlessly on Windows 10 and 11 with GenPatcher. It applies all the latest fixes and will solve around...

Post comment Comments  (0 - 10 of 1,037)
Dan93
Dan93 - - 88 comments

Hello! i've tried this mod, it contains viruses, i've told the creater, but he disabled comments, be careful!!!

Moddb.com

Reply Good karma Bad karma+6 votes
Guest
Guest - - 692,353 comments

I got it deleted due to that malware. I am happy Moddb takes malware seriously.

Reply Good karma Bad karma+4 votes
Guest
Guest - - 692,353 comments

Keep reporting the mod or report it on the forums as it is a virus according to moddb.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 692,353 comments

on virustotal there is like 26/52 detections for this thing being a virus

Reply Good karma Bad karma+2 votes
joawak
joawak - - 19 comments

Hello! I wonder if someone can help me, if the mod I'm playing doesn't work with gentool.

Reply Good karma Bad karma0 votes
ProFF69
ProFF69 - - 47 comments

I can try) But what’s the question?

Reply Good karma Bad karma+1 vote
moddb_dev
moddb_dev - - 265 comments

C&C Generals and Zero Hour released on Steam

Reply Good karma Bad karma+2 votes
Steamroller99
Steamroller99 - - 314 comments

WAIT IT IS!? DAMN!! It is a good day to buy one IMMEDIATELY (Since its 50% off)

Reply Good karma Bad karma+2 votes
assidiq178
assidiq178 - - 117 comments

Welcome back Generals! WE gonna make this game alive again!

Reply Good karma Bad karma+5 votes
elixr1
elixr1 - - 153 comments

YEAH!!!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X