Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.

Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.

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Hello followers,

Today we are going to speak about something that has always been a fascination to me. Since we see the golden army of the Last Alliance and then again the Elven Army at Helm's Deep, I can never not be amazed of the splendor of their banners and general heraldry in general. It is something that has stuck with me since day one and even the producers themselves took care into transmitting this to the screen. So now, unapologetically, I always associate elves with beautiful heraldry.

Unfortunately, The Hobbit movies left a bit of a sour taste since the Woodland Realm heraldry shown in these films seems dry or even absent. There are some elements present but it really shows that this time, it was not on their priority.

Luckily, in a mod you can (almost) do whatever you wish! And so I embarked on a journey to try and bring life and some color to the Mirkwood army! These came into 4 steps:

  1. Designing the heraldry of Mirkwood
  2. Designing the Banner Carriers
  3. Giving it a purpose in the game
  4. Creating new animations to fit the design

Designing the heraldry of Mirkwood

The base inspiration for the heraldry was rooted in what we see in the movies and how Tolkien designed the devices for the elves (Which is also present in the mods main logo). Also took various inspiration from the art online and even from some other games. Then I played around with the shapes and tried to create banners that can be distinguished themselves and used for different roles of the faction.

mirkwood banners

Designing the Banner Carriers

Because I wanted to add my own touch of Mirkwood character design to the faction, I decided the banner carriers will be personal designs that will match the 3 armor types in the mod. All the designs are personal and inspired more by the LOTR trilogy movies and less by The Hobbit ones. Each type of banner will be present based on the armour upgrade of the battalion, so if you upgrade with Brass armor a battalion, the banner carrier will be upgraded with the respective armor (Right design).

The designs were also inspired by the seasons of Middle-Earth, a subtle nod to the crowns of Thranduil. The Light designs draws upon raw nature colors of the Spring (while still remaining a relatively stealthy palette), the Medium from mid-summer forests and the Heavy from the red leaves of the autumn oaks. The winter colors are represented by the current Palace Guard.

banners art

Giving it a purpose in the game

Naturally, the designs of the banner carriers were made with the armor system in mind, and so they have been attached to the corresponding battalion that reflects their design. However, their flags will be based on the unit type, so no matter what armor upgrade your battalion has, archers will always have their green banner with it's bow and quiver symbol. And so wardens and warriors also have their respective banners.

light swords banner

medium spear banner

heavy bow banner

In total, this yields 9 possible combinations depending on the armor and unit type.

banner army

migthy banner

Also, the banners have been marked with weapon symbols. This has been made to relatively ease the player into better identify their troops on the battlefield. It's not the best way but it is a plus than without them.

Creating new animations to fit the design

You probably have noticed that the banner does not follow the standard, good-sided, banner carrier skeleton. Instead of being positioned horizontally, it's actually on vertical. What did this mean? You guessed it, a new custom animation set. While the base animation is taken from another unit in-game (Let's see if you guess it), it has been heavily customized with elements found on the new banner carrier designs, such as sleeves animations, cape animations and the actual banner animations. Obviously, many animations had be to adapted since, no animation set in the game has a pole and a sword in hand. In the end, I created a new animation set containing 22 new animations, for each state of the banner carrier.

banners move

banners attack

Lastly, some of you might know that, in the spell book, there is an ability that will grant a battalion, a lieutenant, to hold the banner. Yes, he is still here (So that makes 10 possible combinations).

lieutenant banner

I hope this sparked a new curiosity for the mod,( and specifically for the Mirkwood faction) and I also hope that you enjoy these new ideas and designs that I try to implement, to make the Mirkwood faction, the best possible.

This is all for now but more news about Mirkwood will come in the coming weeks. You can share your thoughts in our discord channel you can find the link on the main moddb page or at the bottom of this article. Also, we share there bonus stuff in the #sneak-peek channel for the very curious ones.

Discord icon

Sincerely,
NewErr and the Wars of the Firstborn team

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Post comment Comments  (0 - 10 of 170)
Guest
Guest - - 695,492 comments

im clueless how to down load this but really want to play

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Council_THOA
Council_THOA - - 218 comments

The liars from AOTR are forcing us to recreate our own pages, as if this should change anything. In turn, we announce the creation of SUBMOD on AOTR!)

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Council_THOA
Council_THOA - - 218 comments

Однако многие российские мододелы и фанаты серии STALKER усматривают в удалении модификации проявление цензуры и ограничения творческой свободы. Они считают, что ModDB применяет двойные стандарты в отношении российских мододелов и неясно определяет границы разрешенного контента. Такое решение может негативно сказаться на мотивации и энтузиазме российских мододелов, их желании делиться своими творческими проектами и вкладывать усилия в развитие сообщества.

Playground.ru

However, many Russian modders and fans of the STALKER series see the removal of the modification as a manifestation of censorship and restriction of creative freedom. They believe that ModDB applies double standards to Russian modders and is unclear about the boundaries of permitted content. Such a decision could negatively affect the motivation and enthusiasm of Russian modders, their desire to share their creative projects and invest efforts in the development of the community.

MODDB has double standards and they are aimed at removing original projects from Russian developers!

The MODDB site administration does not respond to messages and counterclaims.
Pikabu.ru
They may lie to you and you will not be able to prove anything, because no one from the support team will answer you.
Moreover, I will tell you that they probably ban you because of your nationality. There is no place for Russians here unless you are under a foreign boss.

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SavvyZOR
SavvyZOR - - 6 comments

русский военный корабль видел? следуй за ним.

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Council_THOA
Council_THOA - - 218 comments

I made my own models!
My co-authors made their models themselves!
We have proven the low-polygonity of our models; we did everything ourselves!
Don’t believe it, don’t believe it, I mean, people should suffer from slander, from discrimination, from the lies of others? I believe that AOTR does not have the right to tell which projects to be and which are not on the MODDB website. I have a weak laptop for recording videos and streams, I’m not going to curry favor and lick anyone’s ***. I appeal in anger to those who accuse us, you are wrong, all these many things were done BEFORE YOU and YOUR PROJECT!

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Vidrick
Vidrick - - 6 comments

Hello, have a question to map makers using Worldbuilder for BFME2. Is there a way to rotate the starting fortresses in a skirmish map? In short, I want to make the fortress face another way rather than southeast everytime I start a normal skirmish game. I tried rotating the player_positions waypoints in Worldbuilder but it doesn't work. Any other methods or is it just hard-coded into the game?

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officialNecro
officialNecro - - 1,389 comments

You need to edit the .bse files in the game files. They should be stored in the maps.big file. I would also recommend one of the many discord servers available. People don't really check her often.

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Guest
Guest - - 695,492 comments

what am i missing here? all i want to do is playe BMFE 2. not even lookin for the ROTWK xpac... like what do I download? ive downloaded the age of the ring and the switcher. i apply the 2.02 V9.0 on the switcher and when i try to run the extracted age of the ring 8.0 im given an error prompt telling me i dont have 2.02 V9.0 enabled... this is like any other guide to anythin else on the planet. wanna learn to knit? go find a guide and and its filled with things like " start with a cross stitch, then a knit stitch". like what are these things? so tired of finding "STEP BY STEP" guides that are so unbelievably far from that, its laughable. maybe im old. im inept with technology. but thats probly most the player base for this dead as bones game. can i get some help???

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Guest
Guest - - 695,492 comments

dont want to play online. dont want an xpac. literally just want to play the base game and as per the instructions here. doesnt work. i can not comprehend all the prositive reviews and comments. seems like just one more trash link in a giant pile of them for this game

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Council_THOA
Council_THOA - - 218 comments

That’s right, AOTR is a parasite on everything, presenting itself in a pure light and gobbling up other projects in denunciations.
For example, we are preparing a repack of the remaster of BFME 2 for 2024.
We will also have a remaster of ROTWK.
I recommend that you enable version 9 in the launcher in patch 2.02 and disable the delay fix.
Then AOTR will start.

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