New effects, models and high resolution textures giving your Quake III Arena a modern and fresh look. (work in progress 2023)
I merged the single map pk3 files into one main maps pk3 (pak5). The baseq3 space limitation of version 1.16n is reached with this upate. It will only run without any other aditional pk3 file (please use a clean game in order to run 1.16n Reloaded mod) The main mod is done. Maybe there will be some small changes in the next release. The next i will update for sure are the map textures (pak5).
If you run into any problems running the mod feel free to join our DISCORD and ask for help! Our friendly small community will allways try to help you. Have fun with the mod :)
Finally a new version of the Reloaded mod is online. With new textures and effects for you to enjoy.
Version 1.4 of my Quake III Arena Reloaded 1.32/Q3e HD mod.
Give your weapons a new look with this additional weapons modification
Version 1.4 of my Quake III Arena Reloaded 1.16n HD mod.
Q3A-Reloaded 1.16n modification exe-batch file Loader. Grab this if you run into any troubles starting the mod !!!
Version 1.3 of my Quake III Arena Reloaded 1.32/Q3e HD mod.
Version 1.3 of my Quake III Arena Reloaded 1.16n HD mod.
I love the look, but wish there was support for the Team Arena weapons at least. :(
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Yo fellaz :)
l am still working on this mod. But i have to use the summer time for more important things. New stuff will be ready in the winter. So stay tuned for this:
- New maptextures for some remaining maps (not all but the best q3a maps)
- Some additional add on pk3 files like other weaponhits and stuff.
Crashes on Singleplayer.
Just remove the map .pk3 files and it should work with the default Quake3 maps on singleplayer. e.g. "zzz-Q3A.reloaded_map_q3dm1.pk3" and so on, works with bots on quake3e (1.32 based) whether 32-bit or 64-bit exe's.
true!
What a disappointment, the remade maps are very good but as I ONLY play with bots all this is absolutely useless to me.
Easy solution to this is copy your quake 3 so you have it two times. Delete the mapmods from the copy of quake 3. Start a dedicated lanserver with bots on the copy without the mapmods. Connect the dedicated lanserver using your original quake 3 containing the map mods ;)
I appreciate you offering a solution, but to be honest if I have to do special handling to use a mod because it doesn't support bots, I'm not interested. Thanks anyway, it's still a great job even though I don't use it myself!
In q3dm1 crash error say shader_max_vertexes hit in fillcloudskyside
Please try to use a clean copy of q3a when installing the mod. Some third party pk3s cause the mod to crash :)