The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.


New Factions

New Factions

Take command of nine unique factions and a dozen of subfactions!

Castles & Settlements

Castles & Settlements

Raise mighty castles, conquer settlements and outposts to rally your forces.

The One Ring

The One Ring

Master the One Ring with unique Ring Heroes for every faction.

Unique Maps

Unique Maps

Take the battle to new maps, including all maps from the first game and unique new missions.

Epic New Heroes

Epic New Heroes

Lead dozens of new heroes, including Thorin, Imrahil and the Necromancer, or create your own custom hero with new abilities.

Support & Forum

Support & Forum

Get the very latest news, discuss new ideas with the community and find solutions for problems and issues.


Winner of the Mod of the Year 2015 Competition 5th place of the Mod of the Year 2014 Competition
Installation Guide Frequently Asked Questions


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Greetings, Companions of the Edain!


First things first: Yes, Part I was somewhat of an April's Fool, not meant to outright lie to you, but to mislead you with outrageous statements to hide the truth. But what is truth, and what is lies? Well, you can now go back to the article where we've added additional context to some parts to help clarify the intentionally ambiguous statements.

So what are we really doing with the build style? The truth is simple. We are indeed planning to re-introduce free build in Edain, but nothing as drastic as making it the new build style for the whole of Edain as the previous article was trying to get you to conclude. Fixed build plots remain our favorite and will remain Edain's main build style, instead freebuild will be introduced as a new gamemode in Edain 4.8.



Selecting this gamemode will indeed do all the things we discussed in the previous article and we did make all the changes we listed there. However, those generic changes were not always enough to make a faction feel good in freebuild. In this article, we will be taking a dive into some of the more specific changes we made to each faction in this new gamemode.

Rohan
The main issue we ran into with Rohan was that there were several duplicate buildings. While they make sense in the fixed build plot setting, they do not make as much sense in free build. As such, the following buildings were removed:

  • Rohan Farm
  • Stud Farm (external)
  • Well


The removed economy buildings already have equivalents, and the well is replaced by the assembly point.

Isengard
Similarly, Isengard has had its external mineshaft removed, since it was just a duplicate of the internal one. Apart from that, no major changes were made to the faction. It is not overly dependent on the location of plots and as such did not need many changes to adapt to the freebuild mode.

Gondor/Arnor/Belfalas
Gondor has always been seen as the simple, beginner-friendly faction, their mechanics are relatively uncomplicated, and their play style allows a diverse array of strategies. In the freebuild gamemode this faction remains relatively untouched. Nonetheless, on top of the generic changes, we also had to rework the Stonemaker.

This building previously provided upgrades for your camp or castle. Now, with neither camps nor castles left, it instead provides upgrades to battle towers, repairs nearby buildings and strengthens the citadel and its extensions.

No buildplots, no camps, no castles, just people living in the moment


Mordor
One of the changes the original game developers made from BFME1 to BFME2 was making the orcs cost a small amount of resources. One of the reasons for this were balance concerns, as spamming orc pits in free build does not have the same opportunity cost as with the fixed build system: You can just keep building more and more until you run out of space. For now, we have decided to keep the orc warriors free, but we will be listening to feedback to see if this is a major balance problem.

Apart from that, we've also made some tweaks to Sauron's Influence of Sauron. Since it functioned as Mordor's economy upgrade, we had to rework parts of it. When cast on an economy building in the FreeBuild gamemode, Influence of Sauron will grant all current economy buildings of that type a level. This is essentially a one time experience boost and will only apply to current buildings and not future ones.

Dwarves
Dwarves faced a similar problem as Gondor, the Stonemason was not designed for free build and as such required a minor rework. The Stonemason already functions as an economy building and provides a powerful stacking buff, so we simply gave it the ability to also buff battle towers through an upgrade.

Imladris
Imladris did require several changes, mainly in relation to Erestor and their economy upgrades. For Erestor, we simply made him a recruitable mini-hero, just like with Erestor on Fortress Maps. He is cheap and quick to build, recruitable once a Library has been constructed. Be careful though, as he can be targetted by the enemy - we suggest not to send him on scouting missions.

The economy upgrades posed another problem. In the fixed build mode, they provide levels to economy structures on top of their other effects, but this is no longer the case in this gamemode.



Dark have been my dreams of late...



Angmar
Angmar was another faction where we had to make a balance choice. In fixed build Edain, one of Angmar's weaknesses is that they need to have external plots in order to level up their buildings. With the ability to construct those external building through the builder, one of Angmar's weakness became muted. However, Angmar also loses access to the impressive walls that protected their levelled up buildings so potentially this could even out the problems. We will be keeping an eye on the faction and the feedback we get.

Misty Mountains
Misty Mountains was an interesting faction to adapt. In the fixed build system, they are the closest to what could be considered free build. It seemed only normal that this would inverse in fixed build. We kept most of the tunnel mechanics when it comes to Gundabad and Goblin-town, which means that in the Freebuild mode Misty Mountains is actually the faction that comes closest to being fixed build, as they are limited by their tunnels in how much they can build.

We are also exploring different ways of making the construction of wild lairs feel organic. We haven't reached a consensus on the solution yet, but we agree that wild lairs being constructed by the Moria builder seems illogical.

Lothlorien
Lothlorien was the most complex of the factions to adapt. In fixed build, they make full use of the castle/camp system, so we had to make quite a few changes. In the end we decided to go back to the 3.8.1 system of Seed of the Golden Wood.

At the core the faction remains the same, buildings you construct will unlock units at your citadel. However, you do not construct these building using your builder, instead you must use the citadel's ability "Seed of the Golden Wood" to summon buildplots on which you can construct buildings that unlock those units. You still have access to a builder that construct external buildings, resources buildings and defenses.

That's all we have to say for this article. There are still a few unknowns but we are hard at work designing new concepts to resolve them. What did you think of these changes? What other changes would you like to see made to factions specifically in an effort to adapt them? We look forward to your feedback.

Your Edain team

Edain 4.8: A Return to Form Pt. I

Edain 4.8: A Return to Form Pt. I

News 11 comments

Join us as we detail some of the bold and exciting changes we have decided to make in the next version of Edain

Edain 4.7.2 Released!

Edain 4.7.2 Released!

News 15 comments

A new patch has been released, focusing on bugfixes, ringhero tweaks, balance changes, and adding a new concept for the Three Trolls.

For Ship and Swan!

For Ship and Swan!

News 16 comments

Showcasing a new mapfeature of Gondor: Belfalas will be available on select maps, with its own designs, units and heroes.

Concept Update: The Three Trolls

Concept Update: The Three Trolls

News 7 comments

Presenting an updated concept for the Three Trolls - Tom, Bill and Bert - with a stronger connection to their very own Troll Hoard.

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Post comment Comments  (0 - 10 of 72,867)
LordOfTheHoles
LordOfTheHoles - - 1 comments

the battalion size for gundabad and moria units(misty mountains) should be increased or cp required should be decreased

Reply Good karma Bad karma+1 vote
officialNecro Creator
officialNecro - - 1,385 comments

Is there a specific reason you think they are not worth this combination of battalion size and CP? It's the same standard CP cost and stats as other 10-men battalions.

Reply Good karma+2 votes
Peter6669
Peter6669 - - 1 comments

Now Isengard is the most powerful faction. Play against him is suck, They have too many units, gold and magic(bombs) wchich can destroy everything one hit... Come on!!! Dwars cant destroy building one hit... Now playing Angmar or Rohan is boring. You must wait very long when you can upgrade structures of Angmar. Imadris the same.. weak faction. Expensive units and they arent powerful units. Im waiting when you give factions more diffrents building. Other attention you can play diffrents dwars on every maps but playing with Arnor only few... (structures is very simillar)Structures of Angmars need new design, its funny when snow trolls coming out a small building of wolf. And whey you protect the wall of Angmar heroes or infrantry run for back door.

Reply Good karma Bad karma+1 vote
FG15 Creator
FG15 - - 3,560 comments

Each faction is intended to be played differently and all have their different strengthes, weaknesses and different strategies. Some are better at spam, lategame, map control, and so on.
So it's likely some factions fit your prefered play style better and others worse. But that is an intended byproduct of each faction being distinct.

But we are actively trying to enhance factions that lack the versatility of strategy options, like Isengard. Thus it will get some nice improvements in the variety of things it can do next patch to make it more interesting.

If you are having problems that your units always leave the castle walls, give them the order to hold their position (keyboard key S)

Reply Good karma+2 votes
YoshidoSan
YoshidoSan - - 1 comments

Hi, I have encountered a bug/issue. When playing as Gondor on Dol Amroth map, all units in barracks, archery range and stables are free, recruit instantly and don't spawn. Was this discovered before?

Reply Good karma Bad karma+1 vote
ElendilsCousin Creator
ElendilsCousin - - 700 comments

Yes, will be fixed in the next patch.

Reply Good karma+1 vote
elergaster
elergaster - - 10 comments

Greetings community, I'm here to announce the new Spanish translation for version 4.7

Moddb.com

Reply Good karma Bad karma+3 votes
ElendilsCousin Creator
ElendilsCousin - - 700 comments

Awesome stuff!

Reply Good karma+2 votes
Enric
Enric - - 60 comments

Hello, new Belfalas unit are already in 4.7.2? I can't find them (their map). But I am no sure I have updated Edain correctly. My launcher update page doesn't work. I don't understand why, it's the first time in years. I can't press the button update.

I also have a suggestion only based on the image I see here.
Belfalas units models are fantastic, very detailed.
But I don't like is the lower part of the tunic/armor. It has excessive thickness, depth. I'm not talking about length. The legs should be visible somehow, while here the tunic is "a block". I hope I explained myself because I'm not that good at English. However, I repeat that it is only a small suggestion. I want not be ungrateful. Thanks again.

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ElendilsCousin Creator
ElendilsCousin - - 700 comments

No, Belfalas will be part of the next patch 4.8.

Reply Good karma+2 votes
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